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    BatBrain -- a central nervous system for consult scripts

    Thanks again zarqon, I took your advice and imported SS and copied its main() into my script, a snippet now looks like: void main(int initround, monster foe, string pg) { act(pg); vprint_html("Profit per round: "+to_html(baseround()),5); // custom actions build_custom(); // Attempt to...
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    So do we need to be manually handling shrugging buffs or putting on 4th-song equipment before running EatDrink? Looks like it can silently fail to cast Ode and continue anyway Casting The Ode to Booze 1 times... Selected target has the maximum number of AT buffs already. Drinking 1 bucket of...
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    BatBrain -- a central nervous system for consult scripts

    Having a bit of trouble, can't seem to get enqueue() to actually queue anything? Consult script: void main(int initround, monster foe, string pg) { act(pg); // now you can smack down the monster with BatBrain-powered gusto! if( have_effect($effect[nanobrawny]) > 0 ){ print("Have Buff")...
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    SmartStasis -- a complex script for a simple CCS

    That is very helpful, thanks for the explanation zarqon, appreciate it! With the vastly lower drop rates of Warm Certs on Goth Giants I figured they would always be pickpocketed now, maybe the numbers haven't been spaded/put into mafia yet. But my +150% item or so certainly doesn't make them a...
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Correct, budget is at 30k, stepMeat is at -1. The main diff is at adventure value 1500 it wants to drink a bunch of Gin Mints, which are pretty spendy, vs SGEEA martini's with the tuxedo shirt. Also it wants to use a carrot juice instead of mojo+another pixie stick but that is a lesser issue...
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    auto BHH and friends

    Is there a version which contains some sort of get_bounty(location), so if there is a bounty available for that location today it will automatically get it? Thinking Top Floor of the castle farming Edit: This is what I came up with, unless there is a better way to accomplish it? boolean...
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    What about storing the total amount spent/used on consumables to a daily mafia property? This could be useful in calculating total meat-per-adventure at the end of the day, by subtracting expenses from the value of what you farmed. Also should I be worried EatDrink entirely different consumable...
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    Multiple consult scripts?

    Is it possible to list multiple consult scripts in a CCS? I was hoping to run it through a first consult to see if I can setup a Nanorhino banish, and if conditions aren't right for that then just consult SmartStasis.ash something like: [ default ] consult MaybeBanish.ash consult...
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    SmartStasis -- a complex script for a simple CCS

    Is it possible to disable olfaction in SS completely? I don't want to olfact bounty monsters when castle farming, because I'll get enough ravers no matter what, so I just want to keep goth's olfacted Additionally #1, is there a reason to cast noodles before releasing the boots? Round 2: fxer...
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    BatBrain -- a central nervous system for consult scripts

    Frigging beautiful, thanks as always Winterbay, I'll work on that tonight and certainly come up with more questions :P
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    BatBrain -- a central nervous system for consult scripts

    From my post over here it looks like you can't mix CCS and a combat filter very well, should I be using BatBrain to accomplish my original goal, which was to handle buffing and banishing a monster with the Nanorhino? Can BatBrain be scripted to handle using a combat skill to get the Nanorhino...
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    Using both a combat filter and a ccs?

    So is the best way to accomplish this maybe to move everything into a consult script and ditch the CCS & combat filter? I would kind of miss the easy modification from the CCS panel within mafia. Maybe macros can be built inside the combat filter? Edit: hmm maybe using SmartStasis+BatBrain is...
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    Using both a combat filter and a ccs?

    Thanks St., added some example CCS & combat filter code to the first post
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    Using both a combat filter and a ccs?

    I have a semi-complex CCS that handles most of my daily combats, checks when to Release the Boots, kill roaming scaling monsters etc. However I would like to use a combat filter to handle things such as buffing for Nanobrawny, and using Unleash the Nanites when possible. However I can't figure...
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    New Content - Implemented November 2012 IoTM - Nanorhino

    Hah didn't know you could do that, thanks for the tip Bale
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    New Content - Implemented November 2012 IoTM - Nanorhino

    Would it be hard to track if the Nanorhino is fully charged, so you knew you could apply a combat skill to acquire the effect Nanobrawny etc?
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    Feature Track Loathing Legion jackhammer usage

    jackhammer gives 3 free crafts per day, would be handy to track that usage like Inigo's is tracked http://kol.coldfront.net/thekolwiki/index.php/Loathing_Legion_jackhammer
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    Verion of get_inventory() that works like available_amount() ?

    Since get_inventory() just returns your inventory, hard stop, is there a version that functions like available_amount() where it checks equipped items, terrarium, and based on prefs closet/hagnks etc? How hard would it be to write my own function to do that?
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    Cleaner/Simpler/Better way to get a certain foldable item?

    Haha, oh lawdy I should say it does. Re-posted code with your suggested change, thanks lostcal :P
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    Cleaner/Simpler/Better way to get a certain foldable item?

    I wrote this function to get any requested foldable item, specifically so I can be sure to have a diaper and moondial available for my rollover script. Any thoughts if I could have done it a better way? (didn't PHP tag this, apostrophes in items names gave it fits) EDIT: Rediculously improved...
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