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  1. matt.chugg

    Manuel Progress (the relay version)

    I actually dont know, does AdventureResult increment the factoid count? Or does mafia rely on a visit to the quest log? I think the best all round solution is to have annoptions screen, and allow people the option to force a refresh when run every time, for the first time a day, or only manual...
  2. matt.chugg

    Manuel Progress (the relay version)

    Good idea, i'll take a look, got some of this figured out from the the crimbo15 script, will look for the next release
  3. matt.chugg

    Manuel Progress (the relay version)

    I think what I need is a mafia setting that says whether the specific page of the Manuel has been viewed at any point during the session. then I can add a config setting to the relay script to hit up any unviewed pages for that session. I'll take a look at the internals of all the quest tracker...
  4. matt.chugg

    Manuel Progress (the relay version)

    All of those are useful suggestions, 2 of those three are in the TODO list, which may also be in SVN so might be visible, Will add the appearance rate as it is pure data and good suggestion I plan to add filters as I did with crimbo15 but with further ajax to save filter selection filter...
  5. matt.chugg

    Manuel Progress (the relay version)

    What is it? This relay script provides a visual representation of KoLmafia's knowledge of your Monster Manuel Factoids. Features It will provide a list of zones, locations and monsters, and indicate whether you have none, some or all of the relevant factoids. Allow you to refresh a single...
  6. matt.chugg

    Feature - Implemented Make the relay browser more obvious

    I believe mafia pops open the preference dialog on first run of kolMafia anyway? Could a Welcome pane be added to this, this could give a little overview, point to the wiki, and here etc, and give some basic preferences. it looks like the relay browser settings are preselected when I open...
  7. matt.chugg

    Feature - Implemented Improvements to appearance_rates()

    Are you using an antique machete, which ends combat without spending a turn?
  8. matt.chugg

    Crimbo Progress 2015

    All done for today, hope the filters help, am finishing at 536 | 540 today, going to have to ascend tomorrow I think, need to think about optimal class & sign!
  9. matt.chugg

    Crimbo Progress 2015

    R12: Added Filter Hide locations that require antique maps Please note this bug ( http://kolmafia.us/showthread.php?19590-Inconsistency-in-location-parent-for-Antique-Item-Locations ) prevents the Landscaper's Lair being hidden properly. R13: Added filter to hide world event locations, eg...
  10. matt.chugg

    Bug - Fixed Inconsistency in $location.parent for Antique Item Locations

    I believe $location["The Landscaper's Lair"].parent should be "Antique Maps" as the other areas appear to be? > ash $location["The Landscaper's Lair"] nocombats => false zone => Landscaper parent => Landscaper parentdesc => The Landscaper's Lair > ash $location["Professor Jacking's...
  11. matt.chugg

    Feature - Implemented Improvements to appearance_rates()

    From working through the Crimbo proselytizing (real word?) I also think the following: Lord Spookyraven will not appear again in the Summoning Chamber after being defeated once? Dense Liana will not appear in overgrown shrines after defeating 3 at each shrine?
  12. matt.chugg

    Crimbo Progress 2015

    So for the purposes of this script, Hide underwater locations would be more useful than hide locations in The Sea ?
  13. matt.chugg

    Crimbo Progress 2015

    Moved to SVN svn checkout https://subversion.assembla.com/svn/kol-crimbo15/trunk
  14. matt.chugg

    Crimbo Progress 2015

    Version 4 Don't call load_progress twice. dumbass. svn checkout https://subversion.assembla.com/svn/kol-crimbo15/trunk
  15. matt.chugg

    Crimbo Progress 2015

    Glad you like it I've created some filter functionality, for this update I have only added four filters, but now there is filtering functionailty, its just a case of attaching data to a div, and adding a checkbox to filter it. The tricky part is determining how to group the locations, but I...
  16. matt.chugg

    Crimbo Progress 2015

    Will take a look at this, and getting it into svn, still at work for a few days but will try and get some filters added too, looks like i'm also going to have to ascend, I made the call early on to be high level with the king free, so some monsters are inaccessible. i'm around 440 for each at...
  17. matt.chugg

    Crimbo Progress 2015

    For my first contribution all year, (sorry about that): a crimbo progress relay script For people who just want to view their crimbo progress without automated adventuring, the attached relay script will list all adventure locations can_adv() = blue, !can_adv() = orange And list all...
  18. matt.chugg

    Sourceforge downtime -- discussion of alternatives

    Sorry, life has got in the way of KoL and Kolmafia again. I play occasionally, but not like I used to Guess this thread explains this in the RSS update 175002 (RA layer request failed) OPTIONS of 'http://svn.code.sf.net/p/kolmafia/code': could not connect to server (http://svn.code.sf.net)...
  19. matt.chugg

    Guide

    Another possible idea: When indicating the best step would be to olfact a monster in that area, put the word olfact in red if the player is already on the trail, I seem to keep forgetting to remove "on the trail" before adventuring in the next location
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