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    Bug - Fixed Mafia does not recognize the end of the Mist-Shrouded Peak

    KoLAdventure.java already checks if the trapper quest is at step 3 to decide whether the peak is available. In my next ascension, I'll try to go through all the quests and check if the steps are updated correctly.
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    Feature - Implemented Avatar of Jarlsberg chefstaves, tracking and info

    I didn't realize I needed to add tracking for the monster banished with the Cheese Staff. I also need he HTML of the Cheese Staff description with several banished monsters.
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    Feature - Implemented Avatar of Jarlsberg chefstaves, tracking and info

    I went ahead and committed the tracking in r11986. I'll leave this open though, since I'm still waiting for the Staff of Cream info.
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    Feature - Implemented Avatar of Jarlsberg chefstaves, tracking and info

    I need a couple of information to finish support for the Staff of Cream: - what is the jiggle message when the staff is out of charges? - what is the HTML of the item description when you have a monster olfacted?
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    Boris Helm +ML not reflected in Mafia Main Interface status

    The inventory manager or the gear changer do not show the updated helm after twisting the horns? I wonder what changed that broke Mafia's tracking. Maybe the inventory filtering update? I don't have a helm, but is everyone who has one seeing this? I feel like we would have had reports sooner...
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    New Content - Implemented Decorate the new Inventory interface

    RequestEditorKit.decorateInventory() adds a few useful links to the inventory page (for sushi rolling and zapping). It looks like it needs to be updated after the inventory change. Here is the relevant part of RequestEditorKit.decorateInventory() StringUtilities.globalStringDelete( buffer...
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    Boris Helm +ML not reflected in Mafia Main Interface status

    Could you twist the horns, equip the helm, and type modtrace monster level in the gCLI? This way we can check if Mafia knows whether the Helm has been twisted.
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    Feature - Implemented Support for choiceAdventure603: Using 1 skeleton (patch)

    r11985 adds support for skeletons: Add support for the "Skeletons and The Closet" choice adventure in the Relay Browser and the Item-Driven choice adventures section of the GUI. Add a "use 1 skeleton" button in the Item-Driven choice adventures section of the GUI. Add the "skeleton" CLI...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    That, and you missed Pi day.
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    Feature - Implemented Spoilers for Twin Peak

    I uncommented Roippi's code in r11984, with a slight tweak. Untested. For automation, more intelligent code would be needed.
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    Calculating how many bander/boots runs are available

    You should make a function that returns the current remaining runs: int remainingRuns() { return familiar_weight( my_familiar() ) / 5 - get_property( "_banderRunaways" ).to_int(); } Then simply use remainingRuns() instead of remainingRuns in the rest of your script.
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    Feature - Implemented Spoilers for Twin Peak

    I thought the NC already had spoilers, that's why I mis-interpreted your request. I hope I'll have some time to take a closer look at Roippi's commit this weekend.
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    Feature - Implemented Spoilers for Twin Peak

    Oh, I had misunderstood the Feature Request. I thought you were talking about Mafia adding spoiler information in the container page, like for the Cyrpt. You were talking about spoilers for the noncombat choices? Those should definitively be added. You can't do much about your current gear once...
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    Feature - Implemented Spoilers for Twin Peak

    I'm going to reject this as a Mafia feature request, but people are welcome to write relay override scripts to fill this need.
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    Feature - Rejected Maximizing Outfit Letters for PvP

    I guess a script would be much better suited for optimizing pvp.
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    Gameinformer dungeon script

    You can also use a simpler BetweenBattleScript, for example the one in this thread.
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    Bug - Not A Bug r11967: print(string, "orange") in ASH doesn't work

    I'm not sure why it doesn't work, but here is a workaround: print( "TEST", "#FFA500" );
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    Feature - Implemented Support for choiceAdventure603: Using 1 skeleton (patch)

    No, it just adds an Item Driven choice adventure setting.
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