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    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    Is your Mafia authorized to purchase from coinmasters?
  2. S

    Weatherboy's Completely Automatic Spaaace Script

    Here is a version with Moxious Maneuver removed.
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    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    Oops, I meant set debugBuy = true There is no debugCreate preference. However, there is a debugcreate CLI command, that you can use instead of create to get this sort of mysterious information: > debugcreate jaba pepper jabañero pepper.canMake(1) => 272 jabañero pepper.canMake(272) => 272...
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    Character Info Toolbox

    Next thing you know it turns out he didn't write BatBrain either!
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    Bug - Fixed Jabanero Pepper obtained from Mall not Hermit ?

    You can do set debugCreate = true to make Mafia's creation more verbose.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    What I understood was: - you are a PM - the Maximizer fills your offhand with a Necrotelicomnicon, which tunes all spell to Spooky - your spells do 1 damage against Spooky monsters I agree that items that tune spells should be avoided. Unfortunately, there is no programmatic way of telling if...
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    Native Windows (x86) KoLmafia.exe

    Unless "error 126" means "Out Of Olives"!
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    Native Windows (x86) KoLmafia.exe

    Did you unzip the runtimes in C:\Program Files\KOLM\rt\ or in C:\Program Files\KOLM\rt\rt\ ? I always do the latter :)
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    CCS uses too many items

    Maybe this behavior was added when there were few combat items. Perhaps it is time to remove it, and manage Funkslinging the other way around: - item X means just that, throw only one of item X - item X, Y would mean: funksling items X and Y if you can. If you don't have funkslinging, we could...
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    Bug - Fixed CSA all-purpose soap isn't multiusable

    It's not a trivial fix. Usable items are marked as either "usable" (single-use) or "multiple" (multi-use) in the data file. Whenever we need to change it, it's a simple change in items.txt. However, MP/HP restore items are simply marked "hp" or "mp" and the code assumes that all restorers...
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    Feature - Implemented Track progress in Oil Peak, A-boo Peak

    Having a default of 100 would help scripts to detect if that part has been started.
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    Setting a goal for an encounter ... how?

    Since the muscle skill is likely to kill the monster if you're in aftercore adventuring in a low level zone, I wanted to make sure the effect was up before encountering the target. As you can see from my example, I was using it to farm tattered scraps, and there aren't many monsters in the...
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    Setting a goal for an encounter ... how?

    Here is the script I use to bannish. It assumes you can survive and plink easily in your monster's zone. You can simple do "nanoban banshee librarian" (or something else ...) instead of your alias. Once it is done, either it aborts because something wasn't right or you're good to go.
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    MacGuffin 2.0 -- level 11 quest, automated

    There was a check for Axecore, but the checks for Zombiecore and Avatar of Jarlsberg hadn't been added yet. r12089.
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    bumcheekcity's Easy Snapshot Maker

    if (name.to_float() >= ashVersion.to_float()) should be if (name.to_float() > ashVersion.to_float()) EDIT: thanks for the update btw :D
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    New Content - Implemented choiceAdventure182 in the airship now has a 4th option for model airship

    Merged. Implementing this 4th sporadic choice isn't as straightforward as what your patch does.
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    If it could cast Flavor during combat, I'm sure it would.
  18. S

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Does it prevent the script from winning fights?
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