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    Nemesis quest script

    Writing the code to do the Barracks optimally was a lot of fun! It's the part of the script that I'm the most proud of.
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    Feature - Implemented r12423 - Add default to You Hit Bottom Sauceror version

    r12430. It looks like the KoL Wiki thought at some point that choice 302 was unknown and that You've Hit Bottom was choice 303 for both Saucerors and Pastamancers. I added choiceAdventure302 with a default of 1 to defaults.txt. I also remembered to add the Merkin Elementary School choice...
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    Mafia Wiki Preference work

    Oh my. When I first posted in this thread I thought you were simply going through the non-obvious settings that Mafia uses for some choice adventures. It turns out you were re-creating the KoL Wiki :(
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    Help with CSS: Conditon for below % HP?

    A lot of info about what you can do in a CCS can be found here: KoLmafia Wiki - Custom Combat Script
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    Universal Recovery Script

    The information that those items are single-use (and not multi-use) has been added in Mafia in r12402. Bug squashed!
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    Bug - Fixed GameInformer restoratives have multi-use bug

    r12402. > use 2 blue potion Using blue potion (1 of 2)... You gain 43 Mana Points You acquire an effect: Healthy Blue Glow (duration: 20 Adventures) Using blue potion (2 of 2)... You gain 51 Mana Points You acquire an effect: Healthy Blue Glow (duration: 20 Adventures)...
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    Bug - Fixed GameInformer restoratives have multi-use bug

    For reference: the issue had already cropped up with CSA all-purpose soap (see this Fixed bug report).
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    Mafia Wiki Preference work

    A simpler place to find choice adventures whose options have a meaning for Mafia but not for KoL is: src\net\sourceforge\kolmafia\swingui\panel\ChoiceOptionsPanel.java
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    Combat skill/item filter

    Really great override. I don't know how flexible TPTB are about feature requests, but this would probably be a nice addition to vanilla KoL.
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    Feature Make infinite recursion in Castle Top Floor Impossible

    We could have a single set of choices for adventures that are "linked" to one another.
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    Feature - Implemented Friendly warnings for fuzzy matches in $type[]

    Would anyone mind if I turned this into a hidden opt-in feature?
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    Wrldwzrd89's sleep_unlock.ash: Sleeping to unlock hot dog content

    Oh, I thought it was a purely a Mafia thing. Now I wonder why casting your class trivial fools KoL into allowing you to rest. It doesn't use any MP, right? EDIT: only the combat trivials cost 0 MP...
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    Wrldwzrd89's sleep_unlock.ash: Sleeping to unlock hot dog content

    The whole point of using visit_url() was to avoid using a server hit for the trivial skill hack.
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    Best Between Battle Script Ever -- formerly AutoMCD

    Lure never was a CLI command, it was an ASH script. You can get it here.
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    Wrldwzrd89's sleep_unlock.ash: Sleeping to unlock hot dog content

    Here is what I came up with. I haven't found the dream of a dog yet, but I least I have a quick way to burn my turns now. string page; string REST_URL = "campground.php?action=rest"; string ROMANTIC_COUNTER_END_LABEL = "Romantic Monster window end"; while ( my_adventures() > 0 &&...
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    Function or property to determine what skill (if any) is needed to craft an item?

    There is the recipe CLI command, but no ASH equivalent is I remember correctly. You can do what aqualectrix did for her PriceAdvisor script, and directly parse concoctions.txt. That script is a lot to digest, but it is really worth it if you want to learn about ASH scripting and how Mafia...
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    SmartStasis -- a complex script for a simple CCS

    I knew perpetual motion was close at hand! Now to figure out how to power BatBrain with it ...
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    Bug - Not A Bug Multi-eating only eats one

    I just re-logged my tomato-eatin' multi, and now it works. I can't check on my main because he's full, but I guess it was a transient problem on KoL's end.
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