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  1. S

    Feature - Rejected Familiar integration in Maximiser

    JasonHarper, who is the author of the Maximizer, among other things, can explain why. You can use the "switch" keyword to make the maximizer consider different familiars.
  2. S

    Bug - Fixed Performance issues

    I am playing on a laptop that is beginning the end of its life (a 6 year old Dell Latitude), and I feel that Mafia is noticeably faster when everything is well. However, these days I do a lot of auto-adventuring and Mafia frequently starts freezing after each adventure. The difference with the...
  3. S

    Completely New, Looking For Some Guidance.

    Bonus points for understanding Theraze's post after the first reading :D
  4. S

    Feature - Implemented Halls Passing in the Night is still unsupported

    I remember adding the choice spoilers for the other noncombats in the zone, for the unlocks, but I didn't touch this one because it is a "dynamic" choice adventure with less straightforward implementation.
  5. S

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The main issue is that Bumcheekcend wasn't written to make your runs faster. It was written to make your runs automation-er. Whatever your character. The GMoB is a great way to make sure the flyer quest is done automatically in a scripted context. It works for all classes, for all challenge...
  6. S

    Bug - Not A Bug Restoring HP fails in Zombiecore

    Autorecovery failing isn't a bug in itself. What was the behavior you were expecting? What do you think Mafia failed to consider?
  7. S

    Character Info Toolbox

    Modify the file in /svn, then do "svn sync" in the gCLI to push the changes to the /relay file.
  8. S

    Bug - Not A Bug Not Detecting I have a Stone Rose

    Our data file has "1 stone rose" as the default goal.
  9. S

    Feature - Rejected Implement Dream Chance as a something that mafia keeps track of.

    What do you want implemented exactly? Since there are so few equipments that affect "Dream Chance", and since the Maximizer won't suggest using furniture, I don't think having a modifier would be very helpful. This information seems pretty marginal and could be easily provided by a script, like...
  10. S

    New Content - Implemented Mall Upgrade on September 13, 2013

    I didn't get the pop-up box in Firefox when I right-clicked (haven't tried Opera), but the URL works. Thanks.
  11. S

    New Content - Implemented Mall Upgrade on September 13, 2013

    r12626 I'll have a look at this now. I didn't find how this is done with a cursory inspection of the new interface. I'll have to read the GD thread, probably. This will probably require a more significant change, I'm leaving this aside for now.
  12. S

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    In Heeheehee's words: I agree that the "buy stuff from X" settings shouldn't apply to the GUI, just like they don't apply to direct commands like "buy" or "create". Maybe their description doesn't clearly convey their exact purpose. What is really requested here, then, is another filter...
  13. S

    bumcheekcity's Easy Snapshot Maker

    Did you delete snapshot.ash from your /scripts folder at some point? I think that makes Mafia's SVN think you don't want that particular file from this project, so /svn/bumcheekascend-snapshot/scripts/snapshot.ash wouldn't be copied over to /scripts.
  14. S

    Evaluating Strings

    Here is a MafiaWiki article on ASH data types: Data Types Basically, the buy( int, item ) function expects the second argument to be an item object. You were passing a string object. The to_item( string ) function returns the item object whose name matches your string. Another way to make...
  15. S

    Feature Any Plank too inclusive

    I think this is the behavior the users will expect: - adventure until you get the items - Mafia stops - you have to visit the bridge yourself. We could consider: Preferences.getInteger( "chasmBridgeProgress" ) + min( number of planks, number of fixations ) instead of simply considering the...
  16. S

    New Content - Implemented Hidden City revamp

    Can Darzil get commit access? :)
  17. S

    New Content - Implemented Dreadsylvania choice tree

    I started working on this yesterday and was about half way done. I hadn't realized how much work it would be, and how many choices there are in total. Of course, your spoilers are much more succint and clear than the ones I was preparing, so Mafia users at large clearly benefited from my...
  18. S

    Feature - Implemented adding "Silver Age Secrets" to spell damage if in Dread zone

    I can't test this, but it should be as simple as adding "use 1 silver Dreadsylvanian flask" for Silver Age Secrets in statuseffects.txt. The necessary usage tracking and maximizer check already exist.
  19. S

    Make.meat.fast

    If you run Mafia from several different computers, don't forget to synch the /settings/<character>_pref.txt file between them. This way, Mafia won't "forget" anything :)
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