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  1. coandco

    Sharpen Your Saw & Become a New You

    I saw this as well -- what was happening for me was that the script didn't olfact until after it did the saw-sharpening skill. If that skill was Saucegeyser and the enemy was weak, they would die before it got a chance to olfact.
  2. coandco

    Sharpen Your Saw & Become a New You

    Another patch: I recently had the cabinet of Dr. Limpieza as my monster and the regex failed, because it was looking for (a|an|some), and "the" tripped it up. As such, here's the new regex that worked: matcher m = create_matcher("Cast ([^,]+), once per fight, against (a|an|some|the)? (.+)...
  3. coandco

    Sharpen Your Saw & Become a New You

    Hey, I decided that I wanted the script to be able to start mid-sharpen (i.e. when I'd already done one or two saws manually) and still keep track of my actual progress, so I made this patch on my local copy: if (combatText.contains_text("You're really sharpening the old saw.")) { matcher...
  4. coandco

    ZLib -- Zarqon's useful function library

    Oh! Gotcha. Okay, I've removed the offending line from the relay script and pushed the resulting code back up to GitHub and Sourceforge. Thanks again for all your help with this.
  5. coandco

    ZLib -- Zarqon's useful function library

    Hmm. I'm looking at the Harvest source, and I'm not sure what exactly you're referring to re: "explicitly loads the settings map into vars[] in its main()". I don't see anywhere in Harvest.ash that it assigns *anything* to vars[], for that matter -- it uses setvar() in its...
  6. coandco

    Bug - Not A Bug Resetting var file

    For what it's worth, I've now updated Harvest to use the new ZLib world order. I too had reset problems, but post-update I set my copy of Harvest up again from scratch, and the values seem to be sticking across Mafia restarts and rollover. If anyone has any more issues with Harvest forgetting...
  7. coandco

    Harvest – A highly customisable farming script

    Okay, I've now updated Harvest to use the new getvar() ZLib paradigm. For some reason, all of my Harvest settings were lost once I did the update, but once I re-set them all back up, they appear to be stable once more and have persisted across KoLMafia restarts and rollover. Once you update...
  8. coandco

    ZLib -- Zarqon's useful function library

    Hmm. I restarted KoLMafia completely, and the CLI and script invocations of zlib are now in sync once more... as the default values. I had to completely redo all of my Harvest.ash settings, but they now seem to be holding steady across Mafia restarts, and I was able to do my farming. We'll...
  9. coandco

    Harvest – A highly customisable farming script

    Yup, I'm seeing the same behavior. It appears to be at least partially due to the new ZLib version that just came out, which changed the way settings are stored. I'm working with the author of ZLib to figure out a fix.
  10. coandco

    ZLib -- Zarqon's useful function library

    Okay. I've confirmed the issue still exists: > zlib har_farming_location Copy/paste/modify/enter any of the following lines in the CLI to edit settings: zlib har_farming_location = Barf Mountain > call test.ash har_farming_location is The Castle in the Clouds in the Sky (Top Floor)...
  11. coandco

    ZLib -- Zarqon's useful function library

    Hmm. That didn't help. I installed vprops and edited my test script, which now reads: import <vprops.ash>; import <zlib.ash>; print("har_farming_location is " + getvar("har_farming_location")); I'm seeing the exact same behavior: > zlib har_farming_location Copy/paste/modify/enter any of...
  12. coandco

    ZLib -- Zarqon's useful function library

    Doesn't appear so. Why?
  13. coandco

    ZLib -- Zarqon's useful function library

    The new update of ZLib seems to have broken Harvest.ash rather completely. I'm seeing some frankly bizarre behavior that I don't understand, where I'm getting conflicting values for variables via the CLI and in-script: > zlib har_farming_location Copy/paste/modify/enter any of the following...
  14. coandco

    Harvest – A highly customisable farming script

    For those who are interested, I made a between-combat script for Harvest that will automatically use the free ghost fights given to you by your protonic accelerator pack. It assumes you have a custom combat script called "Ghostbusting" that uses the appropriate "Shoot Ghost" and "Trap Ghost"...
  15. coandco

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    Found the solution to Malurth's problem. I originally instituted some primitive protection that would stop the script from looping infinitely, in the form of a maximum number of caves the script would try to mine at any given time. I set the value for this high enough that it wouldn't be a...
  16. coandco

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    Hmm. I've never experienced that behavior. Can you PM me a full log of one of the short runs, copied from KoLMafia's graphical CLI?
  17. coandco

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    For those having issues with repo validation, try removing the script and checking it out again with this command: svn checkout https://github.com/coandco/mafia-volcano-mining.git/trunk/ GitHub has changed around the layout of their SVN support a couple of times, and KOLMafia's SVN support is...
  18. coandco

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    It probably averages around 3.3 or 3.4k meat/adventure.
  19. coandco

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    ...Um, what? This script doesn't have a function named "hot15resist" or try to dynamically get your resistance high enough -- it just takes in an outfit name to equip and blindly uses that. Are you sure you're posting to the correct thread?
  20. coandco

    volcano_mining.ash - Automate mining of the Velvet/Gold Mine at That 70s Volcano

    Sure, it's an easy fix. I've added in a configurable value to tell the script to maintain your mood while mining. To activate the behavior, update to the latest version of the script, run it once, then type "zlib vmine_moodexec = true" into your graphical CLI. Further runs of the script...
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