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  1. E

    Guide

    Mafia changed what the level thirteen quest step values represent a few revisions back. (r15408 maybe?) You'll probably need to update mafia? Guide assumes the post-change step order, and it seems I didn't update the revision number check to the correct value. Apologies.
  2. E

    New Content - Implemented New path "Actually Ed the Undying"

    Related: api.php reports "limitmode":"edunder" when you're in the underworld. Though only after you click through the Like a Bat Into Hell non-combat.
  3. E

    Guide

    It only does that if you have a free rest, currently. But, it's true that, unless you have Jungle Juice, you'll probably (?) get better stats from the Chateau. I think I'll change the click recommendation to prefer chateau. This makes sense, will be in the next release. Relatively simple...
  4. E

    Bug - Fixed Not detecting use of jar of psychoses (The Crackpot Mystic)

    r15343, daily build release. Not sure if this is fixed. _psychoJarUsed hasn't been updating for me for a few days. I've been opening the crackpot mystic jar from a mafia script, via use(). Here's an independent test on a multi: > ash use(1, $item[jar of psychoses (crackpot mystic)]) Changing...
  5. E

    New Content - Implemented Choice 617 has become choice 1056

    Saw this with rusty hedge trimmers last ascension. Log has it listed as choices 606 -> 610 -> 1056. This affects quest tracking as well - ChoiceManager.java has case 617 which updates twinPeakProgress to 15.
  6. E

    Bug - Fixed questG02Whitecastle not reset

    I believe this bug is caused by adventuring in adventure.php anywhere that has a snarfblat containing the string 99. QuestManager.java: if ( location.contains( AdventurePool.ROAD_TO_WHITE_CITADEL_ID ) ) AdventurePool.java: public static final String ROAD_TO_WHITE_CITADEL_ID = "99"; That...
  7. E

    Bug - Fixed Speculate/whatif command and familiar weight

    Tested on r15193. If a familiar has an intrinsic weight over one pound, the whatif command will not speculate correctly when using the "familiar" command. To reproduce, bring along a familiar that's over one pound and has modifiers, (a fairy, for instance) then run the command "whatif familiar...
  8. E

    New Content - Implemented Chateau Mantegna - January 2015 IotM

    Revision works, thank you. When free rests are available, the URLs I see are: place.php?whichplace=chateau&action=chateau_restlabelfree place.php?whichplace=chateau&action=chateau_restbox When resting costs a turn: place.php?whichplace=chateau&action=cheateau_restlabel...
  9. E

    New Content - Implemented Chateau Mantegna - January 2015 IotM

    ChateauRequest.java seems to use the spelling "cheateau" for the rest URLs - cheateau_rest, cheateau_restlabelfree, cheateau_restlabel Looking at it in game, it seems to be "chateau"? Some example URLs I've seen: place.php?whichplace=chateau&action=chateau_restlabelfree...
  10. E

    Crimbot botting

    I also wrote a script for this, if you don't mind me posting it: http://pastebin.com/DiESCamE
  11. E

    Miner.ash - Automated ore farming

    Updated the script with more safety code. Hmm. Which are those? In theory, all peppermint trailings are equally reachable - you just mine out the entire mine, ignoring cave-ins. This is possible, and crimbonium will probably have too much supply. Should I add an option that mines out every...
  12. E

    Guide

    Added Crimbo mining suggestions in 1.1.17. Poor event code, only relevant for a month...
  13. E

    Miner.ash - Automated ore farming

    Wrote a script for the crimbo mine. It targets the six contiguous crimboniums using set theory. Not mathematically perfect mining, but works okay. http://pastebin.com/1ieGkV1p
  14. E

    Guide

    Changed the default click location for levelling to be the airport/magazine scaling areas, if they're available. I'm not sure, but I think those are almost always better now than the spookyraven zones? I know Bale asked for that feature originally. Also, small and tiny sizes now give slightly...
  15. E

    Feature - Implemented Don't search the mall for really cheap NPC stuff

    Possibly could make the exact test be if MAX(100, autosell_price * 2) >= npc_price, the NPC price is nonzero, and you can access that store? In other words, compare the accessible NPC price versus the minimum possible mall price. If it's equal to or lower, then it should be (?) impossible for a...
  16. E

    Guide

    How's this look? For both softcore and hardcore. Trying to figure out the best decision here. I think I have three options: -Require turns_spent. This breaks compatibility with point releases, etc. Otherwise very nice to have though. Hmm... Also, check out turns_spent_temporary() for the...
  17. E

    Guide

    Various threads reported in this bug fixed. Ah, thanks, though it doesn't seem to work for me, using a downloaded copy of r14764. (apologies for it not being more recent) 2 love me 2 still shows up in mafia's inventory after speaking to Mr. Alarm for the first time. I don't know the math...
  18. E

    Bug - Fixed run_combat() got broke if you are not in a combat

    run_combat() had a hidden feature where you could use it to finish an open choice.php using the default choice setting. I'm not sure if this was intentional, but it was useful - there are choice adventures before fighting Dr. Awkward and Ed the Undying, for instance. The change in r14650...
  19. E

    Guide

    Apologies. I tested against 16.3, but the account I used had white pages, so I didn't notice the compatibility error. Future testing will take that into account. Done. I think the oil peak is correct now. But, it has a bunch of weird complicated code I probably wrote incorrectly so double...
  20. E

    Guide

    Added. This is partially written in, but not enabled. is_unrestricted() is not yet available in the latest KoLmafia point release (16.3), which means the script won't run at all if called. Will be enabled on the release of 16.4.
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