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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    r17901 Obscure bug. Numeric_modifier() takes into account familiar weight modification: > ash numeric_modifier($familiar[jumpsuited hound dog], "item drop", 1, $item[none]) Returned: 6.5415619758885 > ash numeric_modifier($familiar[jumpsuited hound dog], "item drop", 1, $item[astral pet...
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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    r17853 Should using the absorb command in the GCLI update my_absorbs()/item_drop_modifiers() that you gain from skills/etc? > ash my_absorbs() Returned: 9 > absorb blue velvet cake You gain 9 Adventures You gain 8 Strongness You gain 10 Mysteriousness You gain 7 Roguishness Absorbing blue...
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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    r17853 > absorb dirty bottlecap [dirty bottlecap] cannot be absorbed. > ash $item[dirty bottlecap].noob_skill Returned: none > ash $item[dirty bottlecap].available_amount() Returned: 1
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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    Almost; it seems absorbed familiar equipment becomes a skill.
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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    This is incorrect; unmotivators are gift items that cannot be discarded, and you cannot absorb them.
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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    r17823 Blue velvet cake is absorbable, but the absorb command doesn't know it: > ash $item[blue velvet cake].available_amount() Returned: 1 > absorb blue velvet cake [blue velvet cake] cannot be absorbed. This is probably due to ItemDatabase.java: // Cannot absorb untradeable items if (...
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    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    Should _noobSkillCount be renamed to _noobAbsorptions? Additionally, at the moment I think it doesn't track equipment being absorbed, probably because of this in UseItemRequest.java: if ( responseText.contains( "absorb some new knowledge" ) ) Could also parse the value from charpane.
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    Bug - Fixed BRICKO eye bricks should be consumed upon BRICKO bat creation

    This also affects making papier-mâché toothpicks.
  9. E

    Universal Recovery Script

    This subtraction should probably be an addition: int mpcost(skill sk) { int cost; if(sk==$skill[lasagna bandages]) // Dang in-combat vs out of combat mp cost reduction for Astral Bracers cost = max(1,6 - mana_cost_modifier()); mana_cost_modifier() returns a positive value when spells are...
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    Source Terminal GUI

    What does it do? Gives the Source Terminal a slightly easier to use interface. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Source-Terminal-GUI/branches/Release/ Then visit your source terminal. This script uses a...
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    Sweet Synthesis

    This would be good to add for players who have you on ignore, as well. Example: PEEZ dispensers sell for 900 meat. The disabled store sells them for 135 meat. I added mine at 136 meat, and kept my multi on my ignore list, and tried to buy at 135, then 136 meat: Using cached search results for...
  12. E

    Bug - Fixed historical_price() and updateprices.php

    Tested in r17701. Dynamic price data is available at http://kolmafia.us/scripts/updateprices.php?action=getmap. At login, if sharePriceData is true, mafia will download a copy of this and use its pricing data. However, values in the map do not always update historical_price(): 322 prices...
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    Sweet Synthesis

    1.0.3 includes some code to try and work around disabled players, by re-estimating mall prices after buying from a disabled store. The estimate is a bit aggressive at the moment.
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    Sweet Synthesis

    Is this in reference to Mafia's Sweet Synthesis tool GUI? That's independent from this script; see http://kolmafia.us/showthread.php?21144-Rethinking-Candy
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    New Content - Implemented Rethinking Candy

    Datafile correction: sugar-coated pine cone is complex, not simple. It had a candy credit value of 10, which implied simple, but verification has it as complex. Most of the other candies have been manually verified with no discrepancies.
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    Guide

    Latest release of Guide should have all the requests in this thread. BRICKO™ fights are already shown in-run. I... suppose they could be shown in aftercore, if you have any bricko monsters in your inventory? Sure, why not? Time pranks aren't a free fight you can control. Lynyrd snares could be...
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    Sweet Synthesis

    What does it do? Simplifies casting the Sweet Synthesis skill from Crimbo 2016. Screenshot: How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Sweet-Synthesis/branches/Release/ Once it's installed, type "synthesis" in...
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    New Content - Implemented Rethinking Candy

    These do not seem to be candy, but are marked as candy in mafia: ironic mint vial of blood simple syrup little red jam Bugbearclaw Donut fudge-shaped hole in space-time These seem to be candy, but mafia does not know about them: candycaine powder giant green gummi bear giant green gummi...
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    Bug - Fixed Mall acquisition loop

    r17512: "acquire 2 bricko brick" in the GCLI without any brickos in inventory causes mafia to enter a buy loop. It seems to not notice they're in inventory: > closet put * bricko brick Placing items into closet... Requests complete. > acquire 2 bricko brick Searching for "BRICKO brick"...
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    New Content - Implemented Gingerbread City

    Two unlockable locations: -Gingerbread Upscale Retail District - snarfblat 480 - outdoor Has these monsters: New monster #1987 found in Manuel with name 'gingerbread finance bro' image 'gbfinancebro.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: 150 P: dude' New monster #1986 found in Manuel...
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