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  1. E

    New Content - Implemented LI-11 Motor Pool voucher

    In CampgroundRequest.java: FUEL_PATTERN_1 = Pattern.compile( "fuel gauge reads (.*?) litres of fuel" ); Will not match lack of plural: Your Asdon Martin is parked in your workshed and the fuel gauge reads 1 litre of fuel. Leaving get_fuel() at 38.
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    New Content - Implemented LI-11 Motor Pool voucher

    The Spring-Loaded Front Bumper banish should be reset on rollover.
  3. E

    KGBriefcase

    Fixed in 1.2.5. Interestingly, your mastermind code is identical on both sides - 0AA-0AA. Thanks for the mastermind log, that helped find the typo.
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    KGBriefcase

    Fixed in 1.2.4.
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    KGBriefcase

    1.1 adds the "buff" command. Note that it will take quite a few clicks to discover tabs, at first, so only use it after you've done everything else for the day. Example commands: briefcase buff meat briefcase b item The buff command is disabled if your tabs are moving, which is part of puzzle...
  6. E

    Bug - Fixed Loading the quest log clears ghostLocation property

    The quest log html. I think the bug is because the reset is in handleQuestText instead of parseResponse or somewhere else. handleQuestText is called three times - once for Council Quests:, once for Guild Quests:, and once for Other Quests:. However, only one of those has the ghostLocation...
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    KGBriefcase

    Yes. If you're working from a reset briefcase, the "solve" command will take multiple days of clicks to complete, because the puzzles are complex and take time. What you want is the "unlock" command. The puzzles are more or less only relevant to spades, at the moment. Changing the solve command...
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    Bug - Fixed Loading the quest log clears ghostLocation property

    r18112 Loading "questlog.php?which=7" with an active protonic ghost quest active will not parse ghostLocation, and will also clear it if it's been set. Reproducing (with ghost quest active): > get ghostLocation The Haunted Conservatory > ashq visit_url("questlog.php?which=7") > get...
  9. E

    KGBriefcase

    What command? Do you have a copy of the graphical CLI log? I did just fix a loop bug with the splendid martinis command, under the edge case of moving tabs. It may have been that.
  10. E

    Feature - Implemented Turkey blaster and turns_spent

    Request: add five to turns_spent of lastAdventure's location when successfully chewing turkey blasters. Useful for tracking delay during ascension. I believe lost brought up the edge case of adventuring in adventure.php, then the typical tavern (not-adventure-php), and I tested it; the turkey...
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    KGBriefcase

    I tried this, but it seemed a bit spammy when you're running commands? Just "briefcase" plus enter at the dialog that pops up outputs help, so... Hmm. You can, of course, do "briefcase e adventures" before trying anything else. I suppose I could add a "briefcase reserve adventures" command...
  12. E

    KGBriefcase

    The fix was in 1.0.2. Does seem to be the same issue - you have Tab configuration: 222222.
  13. E

    KGBriefcase

    Edge case weirdness with 222222 plus lack of defensive coding. Fixed, I think. Apologies for stealing all of your daily clicks.
  14. E

    KGBriefcase

    What does it do? Briefcase.ash is a handler for Kremlin's Greatest Briefcase. It also includes a relay override, which will be implemented in the future. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout...
  15. E

    Bug - Fixed First combat action ignored when using adv1()/adventure() macros.

    r18016 This may be a KOL bug, but I'm documenting it here. I haven't reported it in-game. The first combat action taken in a macro, passed into adv1() or adventure(), will be skipped. Running this command will not olfact crates: > ashq adv1($location[noob cave], 0, "skill 19; runaway...
  16. E

    Spacegate

    What does it do? Spacegate will dial and run your daily spacegate turns, earning research. Uses twenty adventures/day. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Spacegate/branches/Release/ Once it's installed...
  17. E

    New Content - Implemented New Stuff this past Halloween

    The reward: -------------------- 9152 l'il ghost costume 878683491 blank.gif familiar d 11 Item l'il ghost costume Initiative: +100 -------------------- I wonder if the l'il is an in-game typo. The others are li'l.
  18. E

    New Content - Implemented New Stuff this past Halloween

    This encounter drops it. I now have an invisible seam ripper in my inventory.
  19. E

    New Content - Implemented New Stuff this past Halloween

    What outfit were you wearing? What was the tot wearing? Was she with you? What were all the adventures that occurred when you had Invisible Ties active? No one else seems to have found the invisible seam ripper, so your logs may have something valuable. Also, if you have the Invisibly Ripped...
  20. E

    Feature - Implemented Spring 2017 Challenge: Gelatinous Noob!

    This path made me notice - the "nosyNoseMonster" property should be reset on ascension. (in resetQuests() in QuestDatabase.java)
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