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    New Content - Implemented Two Crazy Random Summer

    I've been using this command: wget -i DownloadDescitemForEveryItem.txt Using this file. This downloads every item_desc.php, including negative food (gnomish, etc), to the current folder. I've been collecting the data; message me in-game if you need it. (I'm hosting it on NO, and I don't know...
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    New Content January 2019 IotM - Kramco Sausage-o-Matic™

    I would not repeat guide's data anywhere else, as it's incomplete, especially after the early fights. It'll likely take my automatically-spading multi a long, long time to fully spade. The percentage in particular is almost certainly wrong. It's just a rough approximation.
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    Detective Solver

    It's a bug in the game - you can't solve detective cases when your pool skill is too high. Try ascending to fix it.
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    New Content - Implemented Festival of Jarlsberg detection

    I believe this bug only applies on January 2nd. Mafia believes it is the Festival of Jarlsberg, but, today (2019-01-02), it is not. > ash mana_cost_modifier() Returned: -3 > ash holiday() Returned: Festival of Jarlsberg HolidayDatabase.java: if ( stringDate.endsWith( "0102" ) ) {...
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    Bastille

    It displays the rewards when you can earn them for the day. Otherwise, it doesn't. Yes; I always use absolute paths when importing scripts, to prevent name collisions and ambiguity. As an example, five of my scripts have a "Globals.ash", each inside a different project folder. I suppose that...
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    Bastille

    Neither of those use the choice override library I wrote. Does my genie script work for you? Try rebooting mafia. The choice override script won't know about new choice overrides until then. If that doesn't work, try installing the override script manually.
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    Bastille

    Relay override and automation script for the Bastille IOTM. Collects rewards, but does not attempt to leaderboard. Installation: svn checkout https://github.com/Ezandora/Bastille/branches/Release/ CLI Usage: bastille [game configuration] - plays through a single game of bastille and collects...
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    New Content - Implemented July IotM - Cat Burglar (Familiar)

    It may be related to an off-by-one bug in how mafia tracks heists. When _catBurglarCharge is 10, the charpane lists "heist time!" and lets you steal an item. But, mafia says "10/10 to heist", and doesn't count it as a heist (0/1 heists) until _catBurglarCharge is 11. This also happens at...
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    New Content - Implemented July IotM - Cat Burglar (Familiar)

    r18716 catBurglarBankHeists seems to not update properly over rollover, from time to time. Right now mafia shows "0/10 to heist", but I have one heist saved from day one. My properties are: _catBurglarCharge = 0 _catBurglarHeistsComplete = 0 catBurglarBankHeists = 0
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    FantasyRealm

    Apologies about that. You're the second person to encounter this bug, but I don't know why it's happening. What it appears to be doing is infinite looping without passing the check to stop. My only guess is mafia's numeric_modifier() isn't updating properly? But that makes no sense. I've updated...
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    New Content - Implemented May's IotM: God Lobster

    Related bug: fighting the god lobster adds one to turns_spent of the last location, and affects its combat and non-combat queue: > ash get_property("lastAdventure").to_location() Returned: The X-32-F Combat Training Snowman nocombats => false zone => The Snojo parent => Mountain parentdesc =>...
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    New Content - Implemented G Lover

    The entry for item 9909/G in items.txt has a typo, causing mafia to not parse it correctly. Spaces instead of tabs?
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    FantasyRealm

    The script picks whichever mask you have the least of, and doesn't check strategy -> mask. The assumption was, by the time you were ready to fight bosses, you would have already had all three masks. Hmm. Some issue in gain.ash and how mafia acquires items, particularly the...
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    New Content - Implemented G Lover

    From using A-Boo glue with a-boo clue in inventory: -------------------- 9913 glued A-Boo clue 812517315 map.gif usable q 0 # Item glued A-Boo clue -------------------- Also, I suspect - but haven't proven with math and spreadsheets - that Tao of the Terrapin counts in this path, as well as...
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    FantasyRealm

    Wait. I might be thinking of Picky. Whichever path takes away those starting skills. Correct, updated a fix a while ago. You might have mafia set to not auto-buy things from the mall, which prevented the script from acquiring potions it needs to complete the ogre path. This is more or less...
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    FantasyRealm

    Updated script to unlock The Faerie Cyrkle/The Druidic Campsite on full-map accounts. +20 rubees or so. Oh, right, physical immune. I thought they weren't for some reason. Probably misreading session logs. Script updated to use prismatic damage. The script does auto-cast a few skills to burn...
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    FantasyRealm

    Can you post a log of the combat? Why is it losing? Why does prismatic help? (perm saucestorm) Is barrows worth doing at all? When you unlock it, you lock out the 50-rubee option in the cemetary. Spreadsheet has the barrow's "Rob a mound" option as gaining twenty rubees. It seems like it'd be...
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    FantasyRealm

    Updated the script to add in some muscle in that area. Maybe it'll help? The script overrides any combat scripts you have in place, because they aren't likely to handle FantasyRealm. Hmm. Was it using saucegeyser? I could make it restore more MP in that case. The script requires saucestorm or...
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    Outfit Switching

    The FantasyRealm G. E. M. limits stats? It's weird how you have to have that equipped to access the rubee store. Script updated to unequip on exit.
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    FantasyRealm

    Yes. It also auto-buys the equipment and maps with rubees, if you have them, but only when using the "auto" command. The idea being, you can run the "auto" command on a new character and it will eventually gain all the equipment pieces. Though it has a user_confirm() before using any of the...
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