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  1. E

    Guide

    Fixed in 1.1.9. Thanks for the report, I would have missed it for a while.
  2. E

    Guide

    Think I fixed most of the bugs listed in the thread. Let me know if I missed any. Hmm... I think for stuff like ML, the idea is you ask Modifier Maximizer for "exp", and it suggests stuff. It feels as though it will be much more helpful to you - there are a lot of ML sources. Though, "use...
  3. E

    Bug - Fixed Debug log generated after some combats

    This is the exact code that triggers the NPE, if you're curious: item [slot] equipped_items() { item [slot] result; foreach s in $slots[] { item it = s.equipped_item(); if (it == $item[none]) continue; result[s] = it; } return result; }...
  4. E

    Guide

    Ya, that section is not very well designed. I added some lines. I think mafia doesn't have any support for tracking this quest, which I think I would need for that? But it does sound like a good idea. I've seen that before, but couldn't replicate it. Seems to be a script runtime problem with...
  5. E

    Guide

    Updated to 1.1. Major features: Running the script automatically installs it into your browser window. Won't replace the chat pane if you have chat open. This is the same idea as Bale's game.ash script, done via javascript. There's a button to open it in a new window as well, top-right. This...
  6. E

    Guide

    Tested that locally on both 16.2 and r13927, both installed okay. Maybe they were upgrading their OpenSSL? Ah, it worked out for you, good. That's the favored method moving forward, but it requires r13812; previous detection methods are a backup. That would make sense, but I'm not sure how to...
  7. E

    Bug - Fixed Visiting the workshed removes workshed item from ASH's get_campground()

    r13917, OS X 10.9.2 Steps to reproduce: -Have DNA-splicing lab or warbear induction oven (probably any workshed item) installed -Run get_campground() after logging in. Workshed item appears in listing. -Click on the workshed. ( campground.php?action=workshed ) -Run get_campground() again...
  8. E

    Guide

    It has several tests for unlocking the desert beach. Checking via peteMotorbikeGasTank, lastDesertUnlock, desert bus passes, adventuring there, etc... It may require a newer version of mafia or a newer version of guide, which may be silently failing to update via "svn update". Try reinstalling...
  9. E

    Bug - Fixed is_banished() returns false on certain banished monsters

    r13909 OS X 10.9.2 is_banished() returns false for banished monsters KOLMafia appears to be tracking properly. To reproduce: ice house an A.M.C. Gremlin, then run ash is_banished($monster[a.m.c. gremlin]); > banishes Monsters Banished Banished By On Turn Turns Left a.m.c. gremlin ice house...
  10. E

    Guide

    Ah, silly me. split("") -> {""} -> "".to_int() -> 0. Thanks for the report! Fixed, I think. Okay! That'll be in the next version. That would take at least 150 adventures on that deck, during which you ignored belowdecks entirely. Will detect this condition in case Twitch Plays KOL.
  11. E

    Guide

    Three ways I can think of: Easiest way: use a percentage in the frameset's cols. Something like 25%? That's what I'm using for now. Javascript way: DOM manipulation of the frameset after listening to the window resize event. (or listening to media query events as listed in that link if it's...
  12. E

    New Content - Implemented Palindome Revamp

    Can questL11Palindome update to step3 when you speak to Mr. Alarm in his office? Office URL: place.php?whichplace=palindome&action=pal_mroffice Here's the two possible responses that indicate that step: Inside the office, you see a guy in a lab coat standing at a sink, washing beakers. You...
  13. E

    Guide

    Leveling is blank because I do not understand it very well. There's many options (cave bars, spookyraven, stardust, scaling monsters, high school, infinite ML, class act 2) and which one you use is heavily situational and path-dependent. Plus they're planning to revamp spookyraven and possibly...
  14. E

    Guide

    Ah, both of these were fixed before you posted. Is the svn update command working for you? It seems to silently fail for a few people in different situations, and I'm not really sure why. (current version is >=1.0.24, listed at the bottom of the page) Probably I'm using github's/mafia's SVN...
  15. E

    Guide

    Overlap is intentional. There does not seem to be a guarantee that media query lengths will be whole integers; some(?) browsers will test them as floating point. As such, 225.5px is a possible width, and won't match either min-width:226px or max-width:225px. The resulting discontinuity causes a...
  16. E

    Guide

    Ya, I might list the 22% survival amount, just because elemental resistance is a tricky thing in sneaky pete. That's the line the message is on in Main.ash, before I compile it to release. I change it whenever I notice it's moved. Well, !(my_class().to_int() >= 1 && my_class().to_int() <= 6)...
  17. E

    New Content - Implemented Avatar of Sneaky Pete

    Female Avatar of Sneaky Pete characters have slightly different council text (dudette versus dude); this affects src/data/questscouncil.txt. Here's the starter text for quests KoLmafia doesn't seem to match at the moment. There may be more, this is all I've noticed: Level 2: Uh, hey, dudette...
  18. E

    Guide

    Ah, that test is to determine if they potentially have skills permed that aren't currently visible via have_skill()/the charsheet. For instance, $skill[Transcendent Olfaction].have_skill() is false in an avatar path and others, which is a good thing. But we don't want to tell the user to go...
  19. E

    New Content - Implemented Avatar of Sneaky Pete

    _peteJukeboxFixed will not be updated some of the time, probably due to needing more messages to match against? Here's the fix jukebox in-combat messages I've seen: You accidentally bang your elbow against a nearby jukebox, and music begins to play as it springs to life, drowning out your...
  20. E

    Guide

    I made up those numbers anyways. I might change them in the future, to improve readability? Maybe edit the layout to scale better. Unrelated coincidence: did you know the iPhone's screen is 320 CSS pixels wide?
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