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  1. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    Here's what it looked like:
  2. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    I still think submenu folders are a big missing feature from this change. I think it's very useful to be able to organize bookmarked scripts into folders like how scripts menu used to behave. It's the biggest reason why I wanted to revert to the previous system.
  3. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    Since directories are omitted from the list, why not forward slashes? They're the most common disallowed character for filenames across MacOS, Linux and Windows.
  4. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    It looks like the scriptMRUList is a semicolon separated list but semicolons are valid in filenames on most filesystems.
  5. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    Okay, I found having folders to organize scripts to be a useful tool which would put them into submenus in the scripts menu. Is that functionality removed?
  6. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    Okay, how do we go back to the previous behavior?
  7. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    This is what I'm currently seeing on r26561: Am I missing something? I have fully closed and re-opened KoLMafia multiple times without any luck at getting it to populate the menu with entries.
  8. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    I completely closed mafia and re-opened it and saw no changes after increasing scriptMRULength. By add a folder I meant add one to the bookmarks menu.
  9. K

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    What number do you need to set scriptMRULength to? I tried setting it to 1 and saw no change in the scripts menu after closing and re-opening KoLMafia. Likewise saw no change after setting it to 10. How do you add folders to the scripts menu?
  10. K

    Bug - Fixed Undesirable re-purchase of etched hourglass when not found in inventory

    Spending a few more seconds after a few minutes of waiting once (or twice) per day is a good tradeoff for data integrity and preventing other issues like this. Maybe KoLMafia could prevent user interaction with other pages until it has finished the empty storage request as another safeguard?
  11. K

    Bug - Fixed Undesirable re-purchase of etched hourglass when not found in inventory

    Here's another case someone encountered. This one is important because it highlights that KoLMafia can end up in a strange state after emptying Hangk's.
  12. K

    Bug - Fixed Undesirable re-purchase of etched hourglass when not found in inventory

    I haven't personally encountered this issue. I'm just reporting it after seeing it occur to many players over the past few years. The above was my speculations about what causes it. Above are relevant quotes I can find from users who encountered this issue. Unfortunately I don't have any...
  13. K

    Bug - Fixed Undesirable re-purchase of etched hourglass when not found in inventory

    Many players report that KoLMafia will buy grains of sand to make a new etched hourglass when attempting to use one as part of breakfast. The most common cause of this seems to be when the hourglass is left in Hangk's. KoLMafia will attempt to pull it, but if it doesn't register a success then...
  14. K

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    Just another small observation: I've encountered this after ascending (without any rollover between ascension and bug encounter) on two occasions. Both times were attempts at buying the sombrero-mounted sparkler. No other purchases from the fireworks shop were made prior in those runs.
  15. K

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    I presented two types of situations: where finishing combat via arbitrary CCS is detrimental to the user where CCS triggers before scripts can continue with additional functionality Example for case 2: adv1($location[the dire warren], -1, "skill open a big red present; skill meteor shower")...
  16. K

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    I think it's too narrow of a view to prefer to fall back to an arbitrary user defined CCS. Some examples of where this does not do what the user wants: Free fight farming: running a random custom combat script can end up spending turns which lose effects and are counter to the goal. Minimum...
  17. K

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    40000 I have whitelisted between clans each day prior to this. Currently I'm in a clan that owns the fireworks shop. To be sure, I went to the clan hall and read the name to verify that I'm in Ferengi Commerce Authority currently, attempted to acquire rocket boots, and encountered the same issue.
  18. K

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    Yes. I have enough meat on hand. I've been able to manually buy the items after automation fails.
  19. K

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    I'm unable to determine when/why but kolmafia sometimes won't attempt to buy limited items from the Underground Fireworks Shop despite having visited it. Turning on debug, it appears that mafia does not make any queries and instead returns a failure without attempting to buy them. Given the...
  20. K

    Bug - Fixed Steely-Eyed Squint is being counted twice for +item, causing infinite bloat

    Perhaps the issue is it repeatedly gets copied here in PR #530? (Line 1666 to 1673 of Modifiers.java) The Add function has a bit of a hack to ignore champagne bottle which Set lacks.
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