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  1. Banana Lord

    Form of...HTML!

    Thanks StDoodle, I've got relay_Harvest.ash into a state I am happy with, though if I had to choose a metaphor for the coding style I ended up using it would probably involve a sledgehammer. When I work up the courage to redo the code I may take you up on your offer :).
  2. Banana Lord

    OCD Inventory control

    Bale, I think I've asked this before, but if you wouldn't mind clarifying, what does ocd_control return? From glancing at the code it looks like total mallsale value added to total min-bid kbay value? I'm just a little confused as to why ocd_control returned 295015 given this output: Taking off...
  3. Banana Lord

    Harvest – A highly customisable farming script

    @winterbay: Oh good catch! I forgot that the skills themselves would hurt the monster. I'll leave the combos at the end of the macro since none of the actions before then are likely to do any real damage, but I'll put the more valuable combos first. @lost: Ugh, don't tell me that, I might feel...
  4. Banana Lord

    Harvest – A highly customisable farming script

    @Bale: Found that on the wiki, but thanks anyway. @Slyz: Yep, but Harvest Combat writes the macro as a buffer, so it can't use any CCS lines at all. I was hoping there'd be a way to get access to the logic mafia uses internally to turn "combo <whatever>" into a meaningful macro. That way I...
  5. Banana Lord

    Intelligent cookie eating

    Awesome, thanks! Just to confirm (I know nothing about matchers or regex), the number that is returned is always the smallest cookie counter isn't it?
  6. Banana Lord

    OCD Inventory control

    Oh yeah, me too, same in the browser. The point isn't that there are plenty of ways to do it, but that it could be simplified by adding a feature to the relay browser. But yeah, I agree that it might not be worth it.
  7. Banana Lord

    OCD Inventory control

    I've had the same problem as charred, and by the time I've opened the data file I might as well have searched through the tabs manually (hope that doesn't sound critical, it's not meant to). I wonder if it'd be possible to add a search field that would return a link to the item's tab, and...
  8. Banana Lord

    Form of...HTML!

    Thanks Jason. I'll give that a go. My experience with html, CSS and javascript was nil until I began writing this script. It started out fairly neat, but as I tried to do increasingly difficult things it was harder and harder for me to keep things organized (it's hard to produce tight code when...
  9. Banana Lord

    Harvest – A highly customisable farming script

    True true, I was just trying to cut corners ;). Do you know how they're stored? As a string? Separated by what? Or as an aggregate? I haven't done the nemesis quest and am not a DB at the moment so I can't test.
  10. Banana Lord

    Harvest – A highly customisable farming script

    Great, it's nice to know I was on the right track. Happily that bug has already been removed from the development version thanks to Slyz (and Bale). I'm trying to add disco combos (including rave combos) to Harvest Combat and I'd quite like to take advantage of the CCS combo command, but...
  11. Banana Lord

    Form of...HTML!

    Is there a way to differentiate between the relay script being loaded by selection from the dropdown menu in the relay browser and by clicking a button? I'm in the process of rewriting the relay script for Harvest and I want an event to be triggered the first time the page is loaded (selecting...
  12. Banana Lord

    Intelligent cookie eating

    Hmm, that's irritating. Wish there was a neater way. OK, I can work with that. Thanks very much! :)
  13. Banana Lord

    Intelligent cookie eating

    I'm trying to make Harvest a little more intelligent about eating fortune cookies. Currently it simply checks to see if you have an active fortune cookie counter and if not it eats a cookie before letting ED (or the specified consumption script) loose on your organs. If you do have a fortune...
  14. Banana Lord

    Script request: Sea Monkees quest

    No problem Bale, thanks anyway. You might be able to get fishy from fish juice boxes, if necessary. I tend to err of the side of fewer rather than more options, so if you think that one variable will be enough then <buyStuff> sounds good to me. If that setting is true then yes, the script...
  15. Banana Lord

    Harvest – A highly customisable farming script

    Thanks Bale, that made it much clearer :).
  16. Banana Lord

    Harvest – A highly customisable farming script

    @Xenthes: No problem :) @Slyz: Shouldn't that be like this? Otherwise it won't maximise unless the if statement evaluates true, and we don't need to remember oldFam at all. Or have I misunderstood something? if(can_equip($item[time sword]) && available_amount($item[time sword])>0 &&...
  17. Banana Lord

    Harvest – A highly customisable farming script

    @Winterbay: Sweet, thanks for the confirmation. @Xenthes: Was the sword equipped to the hand when the maximizer ran? I'd guess not. I'm pretty sure I fixed the bug. For now just make sure the sword's not equipped to your fam when you run Harvest and you should be fine. Fingers crossed the...
  18. Banana Lord

    Harvest – A highly customisable farming script

    Hmm, seems fairly awesome. I can't test it myself as I don't have a hand and I sold my time sword a while back, but it equips my stuff perfectly. And that'll equip a time sword as well? What if the character has a hand but no time sword? Will it still equip the hand or leave the old familiar...
  19. Banana Lord

    Harvest – A highly customisable farming script

    The code pretty much does that already. I have a hunch that the problem was the difference between item_amount() and available_amount(). If the time sword was equipped on the hand before Harvest ran it would assume you had none in inventory and so skip both. That should be fixed now. I'm still a...
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