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  1. Banana Lord

    Harvest – A highly customisable farming script

    OK, hopefully the version attached to this post will fix both those issues. I'd appreciate it if you could set Verbosity to 3 from the relay script before you test it out and then let me know how it runs. If it still doesn't work at least I'll have a better idea of what to fix. Regarding duck...
  2. Banana Lord

    OCD Inventory control

    Correct me if I'm wrong, but when OCD puts an item in your mall store it seems to place it there at the price determined via mall_price(), even if that item is already up for sale in your store (so effectively it reprices the item). I'm not sure how I feel about that personally, but since I'd...
  3. Banana Lord

    Harvest – A highly customisable farming script

    True true, but I figured I might as well make use of mafia's properties. Mind you, it would make a difference in this situation. I'll think about it.
  4. Banana Lord

    Harvest – A highly customisable farming script

    Yep, that'll cause you some problems ;). Even if Harvest had been working properly it wouldn't have known that you could fight 10 ducks rather than 5. I'm assuming that the correct value for that setting would be "hippy", could someone who knows confirm that? Once I know for sure what the...
  5. Banana Lord

    Harvest – A highly customisable farming script

    No problem, thanks for the compliment :). Aha! It seems I misunderstood how mafia tracks side-quest completion. Just to make sure I've got it sorted, could you paste the following into the gCLI and tell me what it prints out? get sidequestFarmCompleted As for auto-oding, Harvest will figure...
  6. Banana Lord

    Harvest – A highly customisable farming script

    I was reasonably thorough when I tested 2.0. I made a fresh account on my computer, installed mafia and all relevant scripts from scratch (I didn't even cheat and write a script to do the set up automatically) and then ran Harvest on a KoL account which I've never used Harvest with before. It...
  7. Banana Lord

    Harvest – A highly customisable farming script

    Thanks for that Theraze and Slyz, be sure to let us know if removing the extra character fixed the problem Felyn. @BlanketThief: It wasn't, but I should have thought of that. It's a pretty easy fix so I've uploaded a new version of Harvest.ash (again, I won't bump the version number, but I'll...
  8. Banana Lord

    Harvest – A highly customisable farming script

    You could have a look in your session logs to see if you can pin point the issue. But if it's working fine now maybe there's no need. Glad it's working anyway :).
  9. Banana Lord

    Harvest – A highly customisable farming script

    Thanks! :D It was a bit of a steep learning curve but I got there in the end!
  10. Banana Lord

    Harvest – A highly customisable farming script

    @Tom: Thanks very much :). I spent quite a long time on v2, including a couple of days of testing, but there's some stuff I can't test so it's always encouraging to hear that nothing went wrong! @Ima Felyn: That's odd, I don't have that issue at all. Just to double check, copy paste this into...
  11. Banana Lord

    Harvest – A highly customisable farming script

    Hmm, I never considered the case where someone didn't want to run a CCS at all (hence the not running when you don't specify one, and the changing of your battle action). I'll upload a new version sometime in the next hour, hopefully. EDIT: Actually, never mind, I've uploaded a new version...
  12. Banana Lord

    Question on how to define a mood that contains a semi-colon

    Have you tried using a comma instead of a semi-colon?
  13. Banana Lord

    Harvest – A highly customisable farming script

    Harvest has finally made it to version 2.0! Most noticably, the relay script has had a complete rewrite. I hope you enjoy using it as much as I enjoyed designing and making it (please forgive the code, some of it is... messy, but it was my very first experience with CSS and JS, and my second...
  14. Banana Lord

    So, we're getting awfully close to r10000. How will the updater tools fare?

    Heh, the daily builds page seems to have sorted r10000 to the bottom. Tsk tsk, obsolete already?!
  15. Banana Lord

    OCD Inventory control

    OK thanks, I would very much like to know the answer so I can make Harvest work better with OCD. EDIT: Another request, when OCD is run with a data file specified could it not print out the "all item data is missing or corrupted" warning message? I can imagine that being a bit off-putting to a...
  16. Banana Lord

    Is there a way to tell if a location is underwater?

    Just out of curiosity, why not make use of the proxy records as per lost's post? Wouldn't that be more efficient? boolean is_underwater(location loc) return loc.zone == "The Sea";
  17. Banana Lord

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Thanks, it's been a very long time since I set ED up from scratch on an account. The settings that ED uses could be quite hard for a new user to find don't you think? They're spread across three files (global prefs, vars and <playername> prefs). Is there an ED relay script in the works?
  18. Banana Lord

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I'm sure there's a simple explanation for this, but I've been testing my development version of Harvest on a different account and ED didn't fill the character's organs completely: Refreshing stash contents... Stash list retrieved. Internal checkpoint created. Skipping favorites. Starting...
  19. Banana Lord

    Is there a way to tell if a location is underwater?

    That'll do nicely thanks.
  20. Banana Lord

    Is there a way to tell if a location is underwater?

    My question is as per the title of the thread. I realized the other day that if someone was using Harvest to farm in the Sea they could end up in the position of running out of Fishy with only one adventure remaining which would result in an infinite loop.
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