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  1. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    public void noWeaponIsTheRightAnswer() { String maxStr = "5item,meat,0.5initiative,0.1da 1000max,dr,0.5all res,1.5mainstat,-fumble,mox,0.4hp,0.2mp 1000max,3mp regen,0.25spell damage,1.75spell damage percent,2familiar weight,5familiar exp,10exp,5Mysticality experience percent"...
  2. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    I believe I have seen exactly that case with a level one Pastamancer with Master of the Surprising Fist. If that is indeed the case - to be assessed when today's run finishes - then I will try it as a test. I will also note that my understanding is evolving. I have seen examples where the...
  3. fronobulax

    missingManuel.ash - Yet Another Manuel Script!

    This is only necessary for scripts that were hosted on GitHub but accessed via SVN. That doesn't seem to be the case so "svn update" should work as it always has. Further investigation or a Bug Report might be appropriate if svn update is not behaving. You might be interested in the gCLI...
  4. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    Alas no failures to equip today so my added instrumentation did not find The Smoking Gun. More static analysis today and a hope for a new ascension tomorrow which, in the past, has triggered several failures. Tangentially there were several cases where autoscend missed an opportunity to do...
  5. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    Well yesterday was a bust. My supposed failing tests turned out to fail because the test code didn't actually require the Maximizer to equip anything. My new tests all work. There is an internal parameter that controls whether things are to be equipped, or not, so an obvious path is to find...
  6. fronobulax

    Bug Maximizer sees Offhand remarkable as doubling Hodgman's Hamster when it does not

    Link will not work for me. It demands a Discord login which I do not have and am not willing to create in order to view the content. Would you consider copying the relevant information here or take a stab at fixing it yourself? Thank you.
  7. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    Because public pronouncements are a way of keeping me accountable, at least to myself... There are circumstances when using the effective keyword will result in not selecting and equipping a weapon and that is the right answer. However there is definitely a bug where the user expects the...
  8. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    By design the test speculates. I supposedly changed that so it equips and the recommendation is nothing but buffs. I'll stop reporting miniscule steps in progress but there is definitely something going on besides "effective".
  9. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    public void ziz() { String maxStr = "5item,meat,0.5initiative,0.1da 1000max,dr,0.5all res,1.5mainstat,-fumble,mox,0.4hp,0.2mp 1000max,3mp regen,0.25spell damage,1.75spell damage percent,2familiar weight,5familiar exp,10exp,5Mysticality experience percent,200combat 20max,+200bonus mafia...
  10. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    True. At some point we have to deal with the difference between what the maximizer recommends and what is actually equipped. I'm not getting the expected failures. I wonder if the Maximizer recommends a knife thinking it can be summoned and equipped and the failure is that it can't be summoned?
  11. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    If that is why they are using it then Effective is working as advertised. But it does clarify that the desire is to use a knife rather than nothing. Some things are clearing up for me. Any character can use a knife if one is available and if the muscle requirement is met. If Tricky Knifework...
  12. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    Autoscend could choose not to use the effective keyword or could try something different if no weapon is equipped. There is, at the moment, no agreement that "no weapon" is always wrong or how to fix it. Sometimes the right answer for a low level character with Master of the Surprising Fist is...
  13. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    We have a semantic issue concerning the meaning of effective and that manifests itself as the difference between a Bug Report and a Feature Request. The documentation says "effective - With positive weight, if muscle higher than moxie, only melee weapons are considered, if moxie higher or...
  14. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    I am unilaterally and arbitrarily doing the following later today unless there is new data or an objection: Declaring that the Effective keyword is doing what it is supposed to do and the script writer/user needs to prepare for the possibility that Effective will not equip a weapon or will...
  15. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    I reworked the test in https://github.com/kolmafia/kolmafia/pull/2197 so that failing to equip a weapon of the wrong type in the presence of effective is the expected behavior.
  16. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    In general, and ingrained in the thought process of any numerical analyst, before a problem is turned over to a computer for a "solution" some thought should be given to the solution. In particular does the problem have zero, one or many solutions? The world is full of infinite loops and...
  17. fronobulax

    Kolmafia questions

    I don't PVP. I have item management scripts that predate Hagnk's and I am content to pull everything rather than update the scripts. Thus does make me wonder if there is something going on with things that can be configured? I have often had a nagging suspicion that there was more going one...
  18. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    In the absence of an example of a failure to equip without the effective keyword I remain convinced that the user or script writer needs to be prepared to deal with the possibility that there is no weapon that matches the criteria specified. There are too many cases where that is the right...
  19. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    I'd like to see an example of failure to equip that does not involve "effective". I think effective is doing what it is supposed to do and the way ahead is to educate users and possibly add a new keyword or feature so that KoLmafia will detect/warn/abort when no weapon is equipped.
  20. fronobulax

    Kolmafia questions

    If you want to help debug this start removing things from your maximizer string and give us a string that works as expected and the one constraint that, when added, makes it not work. It is most likely that something you consider ineffective has some side effect that the maximizer considers...
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