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  1. R

    New Content McHugeLarge ski set

    This has a set bonus like Brimstone that needs to be implemented (in modifiers + the maximizer). Also there are 4 skills, including one track and one NC force.
  2. R

    Bug Incorrect monster parsed from fax.

    Things that aren't butts work, this is a KoL bug: This is a sheet of copier paper with a grainy, blurry likeness of a butt<!-- monsterid: 1 --> on it.<!-- itemid: 4873 --> 1 should be 1049
  3. R

    Bug Incorrect monster parsed from fax.

    It's the consequence manager, set from viewing the photocopied monster item description. No idea how this could have broken.
  4. R

    r28177 - What's Changed [*]fix: record lastCombatActions even if not writing to session log by

    If any script winds up using this, somebody is going to turn it off and then complain the script doesn't work, which becomes our problem... that was my thinking.
  5. R

    Bug - Fixed December 2024 changes in KoL break lots of stuff

    More PRs going up, keep the reports coming :) Also with how I've implemented it (straight hardcoding the current HTML) it'll have to change again once whatever color-changing thing goes in, but that should be easier to search for (i.e. search for `<b style="color: white"`).
  6. R

    r28154 - What's Changed [*]feat: parse takerspace ingredients, detect anchor bomb banish by

    I made the "supplies" property then just copied for the rest. Ascension-resetting would indeed be better. I'll change it in the next PR.
  7. R

    New Content - Implemented TakerSpace

    New workshed iotm. Make various items with ingredients that stack up over several days Wants: * command for creating items * prefs for tracking ingredients * session logging for deft pirate hook steal if it doesn't already work straight up * jolly roger flag queue manip after somebody figures...
  8. R

    Proposal: Require Java 21

    withResponse only resets the client on the GenericRequest. The client on FileUtilities is separate and cached, so if any other code uses it first you'd not expect it to be overridden by the fake client created by the tests.
  9. R

    Bug QT Maximizer Issue

    Okay, so I was mistaken -- we don't refresh KoL state, only internal modifier state. So in src/net/sourceforge/kolmafia/maximizer/Maximizer.java, try changing // ensure current modifiers are up-to-date KoLCharacter.recalculateAdjustments(); to if (KoLCharacter.inQuantum()) {...
  10. R

    autoscend - a sl_ascend fork/continuation

    It uses the seal tooth when it wants to go to the underworld, or when it wants to repeat the combat (e.g. to flyer multiple times). As this is intended it's not toggleable.
  11. R

    Proposal: Require Java 21

    Hi all, Much like we started requiring Java 17 two years ago, we're now considering requiring Java 21 (for example, so that we can use the simd-json library for faster JSON parsing, which may help people with extremely large inventories, like me). If you're using it, you don't need to make any...
  12. R

    Feature Familiar Tags

    Yes, the stillsuit uses them: that's how we're getting the other tags. Pokefam also uses them.
  13. R

    Feature Familiar Tags

    Exactly that (anything in modifiers.txt using "famattr"), and that's actually incorrect (unless CDM has changed it since): the warbear foil hat uses a hardcoded list of familiars instead of the robot tag. I would be in favour of making pokefam a type instead of a tag, like underwater already is.
  14. R

    Bug QT Maximizer Issue

    Are you using Bjorn or Crown, or is this just familiar equipment? We refresh before we start maximizing, so I'm surprised it can get your current familiar wrong, which is what appears to be happening.
  15. R

    Bug Stat Experience Modifiers written oddly in certain tracking preferences

    All of these have a "Tag" different to their "Name". I don't know what this means (apart from behaving exactly as you've seen: "name" is what is passed to $modifier[], "tag" is what appears in the data files). Sporadic meat / item drop, Familiar experience, percentage stat experiences, familiar...
  16. R

    r28087 - What's Changed [*]Create JSON API for relay scripts. by ]@phulin] in

    I expect script authors are reading the commit history / release notes for new features (new item support, new quest support, new skills, new commands, new functions). I only post major or breaking changes in Announcements. I don't think this is a major change. I wouldn't have thought to post an...
  17. R

    r28087 - What's Changed [*]Create JSON API for relay scripts. by ]@phulin] in

    I did not (or I did, but it cleared from my alerts before I noticed it was there). I do have the preference enabled for mentions; I don't know if it works at all. I do get alerts for when people like my posts or quote them (as you have done in this thread). I feel like most of these questions...
  18. R

    r28087 - What's Changed [*]Create JSON API for relay scripts. by ]@phulin] in

    Hi, I also didn't receive an alert for this thread. I don't get alerts for "GitHub changes" more generally: perhaps I disabled them, or perhaps they're disabled for everyone. I asked bean to add a docstring for the json API in the code: I figured that was enough, given the wiki doesn't have...
  19. R

    Bug - Fixed Mafia ignores filterfunc if pre-adventure script adventures

    Suppose we have a script that wants to adventure in the Hero's Field with a particular filterFunc -- adv1($location[Hero's Field], -1, "handle_8bit_combat") Furthermore, suppose we have a pre-adventure script that wants to ensure we have enough +item drop to maximize our points gained in the...
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