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  1. fronobulax

    New Content Inventory not sync'd after pull all

    As long as I can remember getting everything out of Hagnk's has been a time intensive process. I stopped having inventory synch issues when I only pulled all from the relay browser and waited until the relay browser and KoLmafia said it was done. I'm not convinced this is new if only because I...
  2. fronobulax

    r28000 - Enable building with Java 21. by @heeheehee-kolmaf

    I think you are saying that you now have a version of Java greater than or equal to V17 so that should solve your problems. KoLmafia needs to be able to write files to the folder than contains the jar file. Windows is very protective about files being written to the Desktop. So if you just...
  3. fronobulax

    r28000 - Enable building with Java 21. by @heeheehee-kolmaf

    using "java -- version" from a command line (or shell prompt) should generate something like If your equivalent says Java 8 then you are almost certainly getting the expected behavior since KoLmafia requires v17. I am concerned about "using an update EXE". Depending upon where it came from...
  4. fronobulax

    r28000 - Enable building with Java 21. by @heeheehee-kolmaf

    It agrees to do everything for me. Could you perhaps elaborate? What were you trying to do, what did you do, what did you expect to happen and what happened instead? If your basic problem is that the jar file doesn't "start" then your operating system and java version will be helpful to know.
  5. fronobulax

    Bug - Not A Bug R27998 - Automation breaks down

    I note the debug log has "Not in GZIP format" and what looks like a file read for the relay browser. That is something that should not be happening although it might not be related to your issue. I note you seem to be using TourGuide although I am not pointing any fingers. "too drunk to fight...
  6. fronobulax

    Support for Java 21 (new LTS)?

    The relay automation tests are the source of frequent intermittent failures exposed by https://github.com/kolmafia/kolmafia/pull/1889 although they have been observed elsewhere as well. Anecdotally they are more likely to fail on Windows.
  7. fronobulax

    Bug - Not A Bug Monster ID and Fax

    In the GUI I noticed some duplication today. Adventurer echo was one, but not the only. There were entries both with and without the monster id. I confirmed that there were two entries in the JSON.
  8. fronobulax

    Bug - Not A Bug Monster ID and Fax

    See the first post. Compare the GUI renditions for EasyFax and OnlyFax if desired. Using as an example, mafia appears to display <actual name> in the GUI. When <actual name> is requested mafia sends <command> and the request fails. When I eliminated the GUI and typed <command> I got...
  9. fronobulax

    Bug Maximizer Unequips Main Hand Then Complains Nothing in Main Hand

    It is probably worth defining exactly what the error is. For example it is asserted that the Maximizer failing to select a weapon is an error but there is much evidence that the Maximizer is doing exactly what is expected and for the conditions selected no weapon is as "good" or "better" than...
  10. fronobulax

    Bug Maximizer Unequips Main Hand Then Complains Nothing in Main Hand

    https://kol.coldfront.net/thekolwiki/index.php/Double-Fisted_Skull_Smashing says so the referenced message comes from KoL I can construct a scenario where the Maximizer chooses not to equip a weapon and then tries to equip the Yule hatchet as off hand and KoL objects. It is not...
  11. fronobulax

    Bug Maximizer Unequips Main Hand Then Complains Nothing in Main Hand

    It could be my search fu but I cannot find the string "why bother" (case insensitive) in the source code. Maybe I missed something but maybe there is a script involved? There is an unresolved issue https://kolmafia.us/threads/maximizer-didnt-equip-a-weapon.29577/ involving the maximizer and...
  12. fronobulax

    Bug - Not A Bug Monster ID and Fax

    I'm not seeing any fixes. Maybe it is because I only look at the first few monsters displayed as options?
  13. fronobulax

    Deprecate scriptMRU?

    I set out to see if I could fix the display issue but the performance penalty is too much. I could try and address that but I am lazy and if I had the skills/tools to truly understand and write good synchronization code I might have made progress on https://github.com/kolmafia/kolmafia/pull/1889.
  14. fronobulax

    Deprecate scriptMRU?

    Not sure where this belongs. Long ago I added the option to have the Scripts Menu display a list of the most recently used scripts. Over the years three things happened that made it less useful. The first was that adding and deleting from the list needed to be synchronized, thus slowing...
  15. fronobulax

    New Content - Implemented 11 Things I Hate About U

    https://github.com/kolmafia/kolmafia/pull/2350 assuming it gets Approved :-)
  16. fronobulax

    Is this possible for ccs - use fury skill only at maxfury

    Yes. You might get more useful answer if you tell us what you tried, what you expected and what you observed. The line "consult furiouswallop.ash" needs to be in the CCS, probably in the [default} section. furiouswallop.ash needs to be in the scripts directory. It needs to be a "correct" ash...
  17. fronobulax

    Manuel Progress (the relay version)

    I played my first run without Darts and hated it. I got Darts and am finishing my 6th run. The Darts are overpowered, IMO, but with them the remaining player choices are more fun and interesting than not. You will need 6 runs to get all the factoids since both war bosses can be different. If...
  18. fronobulax

    Discussion: Should we depreciate/remove Jenkins?

    Operator error https://github.com/kolmafia/kolmafia/releases so maybe that's a stronger endorsement for removing Jenkins.
  19. fronobulax

    Discussion: Should we depreciate/remove Jenkins?

    I have no issues with removing Jenkins. I will say that on the rare occasions when I need a specific version of a jar it is easier for me to find it here than on GitHub. We might consider documenting how to do that or just having links here that people can follow.
  20. fronobulax

    Do you know the IF statement to place in Mood Setup \ Command line - to cast a skill only if it has required MP

    An entry in a mood can have an unconditional trigger which means the associated command is always executed. Commands can be scripts. So you could have a simple script that checked MP and cast the skill if there was "enough" MP. This is almost certainly overcomplicated and it probably will...
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