Search results

  1. R

    Feature - Implemented suppress CLI output for set_property() when setting properties names "_tempXXXXX"

    Sure, I mean there is always something like _tmp or _temporary or whatever. I am a bit concerned about this though. The script outputs multiple times per execution and runs quite often, wouldn't it be kind of "bad" to be writing to disk hundreds or thousands of times?
  2. R

    Feature - Implemented suppress CLI output for set_property() when setting properties names "_tempXXXXX"

    suppress CLI output for set_property() when setting properties names "_tempXXXXX" I know that "quiet mode" when setting KoLmafia properties has been rejected. However, some of my scripts use properties to communicate and it is awfully spammy in the CLI. I was wondering if it would be possible...
  3. R

    autoBasement.ash - Better basement automation

    Well the horror takes no physical damage, so I'd want to equip a mysticality outfit and use spells or something.
  4. R

    autoBasement.ash - Better basement automation

    I can't figure this out -- is there a way to have autoBasement prefer a certain outfit against certain monsters like the N-Dimensional horror?
  5. R

    mafia "fighting" on multiple PCs

    I use mafia at work and at home. but one problem I have is if I accidentally leave Mafia running at work. If I then run it at home, both copies of the program continually try to re-log in, kicking the other offline. So it's impossible to do anything. Is there some sort of setting which tells...
  6. R

    track rain-doh uses per day?

    I know there is a property "spookyPuttyCopiesMade" which tracks spooky putty uses. But I can't find the corresponding variable for rain-doh. It's not in the wiki, and I saw some talk about it here, but none of those variables seem to work.
  7. R

    autoBasement.ash - Better basement automation

    I haven't used this script before. When I use it, it just says "You need 1 more scratch 'n' sniff wrestler sticker to continue." Does it not buy that from the mall automatically?
  8. R

    Superhuman Cocktailcrafting maximizer

    I swear it wasn't me!
  9. R

    Superhuman Cocktailcrafting maximizer

    Ah yes, raspberries are not actually strawberries.
  10. R

    Superhuman Cocktailcrafting maximizer

    Cocktail Maximizer 1.0.6 (requires zlib) Have Superhuman Cocktailcrafting and a bunch of ingredients? Don't know how to make the most drinks out of all your stuff? Not sure what to use your still charges for? Enter the Cocktailcrafting Maximizer. The script will run a linear program to...
  11. R

    New Content - Implemented Level 9 revamp

    Ghosts on the A-boo peak are spooky elemental I believe the ghosts on the A-boo peak are showing up as nonelemental when they are spooky elemental.
  12. R

    Feature - Implemented Lost Room support would be nice

    There is also a lost key override script in my http://kolmafia.us/showthread.php?11264-Modular-Choice-Override.
  13. R

    Modular Choice Override

    New update! A few bugs fixed. Also, I added a new Hyboria? I don't even... helper script and a script which puts on your swashbuckling gear automatically after you get cap'm caronch's dentures.
  14. R

    Bug Haiku State of Mind messes up spooky putty monster tracking

    I got Haiku state of mind from my hookah and used my spooky putty on a mime. Then KoLmafia did not detect that I had a spooky putty monster, even after visiting my inventory. Steps to reproduce: 1. Obtain Haiku State of Mind 2. While you have the effect, use the spooky putty sheet on a...
  15. R

    Map literals in ASH (potential feature)

    Any chance of this getting merged?
  16. R

    Modular Choice Override

    No, I was actually glad that you had a similar idea. It meant I was on the right track!
  17. R

    Modular Choice Override

    That method downloads the page twice -- which sometimes can cause problems with choice adventures since it visits the url a second time -- and form_fields() does not work from within a called script. This method passes the HTML text and form fields dynamically to solve those issues. I started...
  18. R

    Modular Choice Override

    More or less. This lets different choice adventure overrides exist together without any interference.
  19. R

    Modular Choice Override

    It was fun! Finding cool tricks is always neat.
  20. R

    Modular Choice Override

    Modular Choice Override 1.3.1 Zlib recommened for update-checking functionality This is my newest relay script, though it's really more of a framework. Ever wanted to override a choice adventure, but been frustrated with mafia's lack of support? I have been. It's very difficult to override a...
Back
Top