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  1. L

    BatMan Relay -- more info, less clicking

    CanAdv was just updated to report better on the Hobopolis zones. But it looks like SeRa is still reporting those zones as available. I guess the ball might be back in your court? Sorry to be a squeaky wheel.
  2. L

    CanAdv -- check whether you can adventure at a given location

    Ah. Just tried that with the various side quests. Guess the ball's in SeRa's court now?
  3. L

    CanAdv -- check whether you can adventure at a given location

    Got r85. Speaking as the squeaky wheel... (using SeRa as a tester). I'm still seeing all the Hobo side-zones in SeRa's list (with no hobopolis unlocked) Are we tossing the ball back to SeRa, maybe? Or is there a better way for me to test?
  4. L

    CanAdv -- check whether you can adventure at a given location

    Couldn't we gate the Hobo checks behind a sewer check? I mean, if deeper.gif isn't there, don't bother checking anything else.
  5. L

    CanAdv -- check whether you can adventure at a given location

    Using SeRa as the litmus test for this.. looks like it still thinks the following zones are still being reported as accessible: *The Purple Light District *Burnbarrel Blvd. *Exposure Esplanade *The Ancient Hobo Burial Ground *The Heap
  6. L

    CanAdv -- check whether you can adventure at a given location

    Doing some random stabs with prefref, I can't find any preferences that track that. Since I'm in the middle of another run, and have no idea how to do Hobopolis, I have no opportunity to figure out the proper information, but it looks like that the right page is: clan_hobopolis.php (gotten...
  7. L

    CanAdv -- check whether you can adventure at a given location

    So, according to the coders of Batman_RE (and subsequently, SeRa, the Semi Rare helper): SeRa consistently suggests adventuring in zones in Hobopolis, when I have not yet gone through the Maze of Sewer Tunnels, zarqon says that it's the fault of CanAdv. So, I thought I'd do my due diligence...
  8. L

    BatMan Relay -- more info, less clicking

    I do have CanAdv installed. So I guess this would be a bug report for those folks? Because SeRa is consistently presenting the Hobopolis areas even though I have not gone through the maze of sewer tunnels.
  9. L

    Nemesis quest script

    Is there any hope in seeing this updated on the SVN?
  10. L

    BatMan Relay -- more info, less clicking

    so, I just recently discovered SERA, and it's great! However, when I'm in a run (and not through the hobopolis tunnels yet) it continually tries to let me know about the Hobo SRs, even though "show unavailable" isn't checked. Maybe mafia lacks a way to track this? But SERA is pretty much...
  11. L

    MultiCAB - Show an extra Combat Action Bar

    I double-checked that. But nope, same fight.ash as yesterday (the modifed batmanRE script). I just replaced it with the vanilla fight.ash from this script, and.. THAT is working. What the heck happened? I swear Bale's suggested edits worked yesterday, and are not working today. Clearly...
  12. L

    MultiCAB - Show an extra Combat Action Bar

    Maybe I've screwed something up, but I haven't touched the fight.ash script since yesterday's post (when it worked), and multiCAB isn't working today. (r16587). Is anyone else using the new build and noticing this change? Or is it just me?
  13. L

    Bug - Fixed "-1 free rests remaining"

    well, when I logged in this morning after downloading r16587 my rests were still -1/5. Should there also be checking any variable like that? I mean, there's got to be a lot of variables that are functionally and logically not supposed to be negative. Does java even have unsigned variables...
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    Bug - Fixed "-1 free rests remaining"

    This is still happening. How do I debug logging in? I know how to start a debug log while logged in, but not vice versa. Since it seems to happen in the window between logging off and logging on... (and only after rollover) How can I collect more information to help with this? So steps to...
  15. L

    Scripting the birth of a new life.

    Is there a way to make this get me a fishing rod at the beginning of every new run? (I realize the answer to this might be "mafia doesn't have that yet")
  16. L

    MultiCAB - Show an extra Combat Action Bar

    That worked! (Or seems to have) Thank you!
  17. L

    Skill/CS planner

    Ah, that explains it. My bad for not checking vanilla kol. ETA: I guess a code change could handle Toggle Optimality. But I think my hands are tied with regards to that. The map file is the only thing I can fix, I have no access to that svn.
  18. L

    MultiCAB - Show an extra Combat Action Bar

    I've found a particular script called Batman_RE. Which looks useful and nifty. But I tried copying the addMultiCAB() function into the fight.ash that it creates: buffer addMultiCAB( buffer result ) { matcher m = create_matcher( "actionbar\\.\\d+\\.js.+?<\\/script>" , result ); if (...
  19. L

    Skill/CS planner

    Yeah, it's always had trouble in any run that can't use the bookshelf (like Pete). Looking at the code, it looks like it checks charsheet.php and campground.php (for the bookshelf). Here's the relevant code, I think: void getskills(){ print("Collecting skill information"); remove...
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