There are a number of things where we set them in preChoice, but if you want to ensure that it was successful, you could set a variable during preChoice and then use it during a postChoice.
This appears to be a result of the changes made by Heeheehee to not evaluate modifiers if they don't contain expressions. This breaks everywhere that we convert a string of modifiers to modifiers, which include these.
Maybe they can suggest an alternative?
Can probably update that and similar handling if the pieces of the message that do or do not change can be identified. All we need is a unique string that appears in the html for the tool message but not otherwise.
Perhaps as a slight tweak to that, perhaps maximizer should assume that they are single equip, if the maximization includes that term.
We'd need to do something cute for the side pane display, probably.
So, we have Bander (with Ode), Stomping Boots and Greatest American Pants which can give free runaways?
So if we are using no turn and last command was to run away, we just need to work out which.
Or is there anything else?
Bander checks for responseText.contains( "his back, and flooms away" or responseText.contains( "speed your escape. Thanks" ), Snokebomb checks for responseText.contains( "throw the smokebomb at your feet" )
Did you perhaps have some sort of text changing effect or item active?
Hell Ramen is affected by Saucemaven, which adds +5 adventures if a Sauceror with it, which would account for that difference. Assuming it affects TCRS, of course.
Sounds expected. The number before it is the weighting. So 100 Clowniness means 100x Clowniness.
What you want, I think, is something like min 100 Clowniness. Not sure if right syntax, as away from PC, but check the help
We should probably change our handling to recognise that message, and maybe have clowny rather than clownosity, if the game has it that way. So maybe have 25, 50, 75 clowny percent.
Would also stop us using bitmaps for it, which wouldn't hurt.
The word "excludes" looks to me like it appears three times in the Mafia source. All three are in comments in libraries.
So doesn't look like an ash thing.