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  1. H

    Bug - Fixed Missing Tab

    Trying to cast Advanced Cocktailcrafting 112 times lines up with daily limits not being handled correctly -- you should only be able to cast that once per day. I don't have any other immediate insights as far as what could have gone wrong. I'll think about this some more.
  2. H

    Bug - Fixed Missing Tab

    I would guess if anything is wonky as a result of the name change, it's that preferences are somehow not being propagated correctly. But this case reads more like a fundamental issue with Mafia not loading its datafiles correctly. The error is exactly what you'd expect if at least one of the...
  3. H

    Bug - Fixed Missing Tab

    I wouldn't think the old username matters. As frono mentions, I would not be surprised if Mafia doesn't handle some aspect of username changes properly. But it sounds like this happened on a fresh login, so I doubt that's directly related. The relevant daily limits in the mood seem to be for...
  4. H

    Bug - Fixed Missing Tab

    Per the debug log: java.lang.NullPointerException: Cannot invoke "net.sourceforge.kolmafia.persistence.DailyLimitDatabase$DailyLimit.hasUsesRemaining()" because the return value of "net.sourceforge.kolmafia.persistence.DailyLimitDatabase$DailyLimitType.getDailyLimit(int)" is null The stack...
  5. H

    Bug - Fixed api.php?what=status parse error: JSONArray[1] is not a int.

    It looks like a few effect durations are showing up as strings, not integers. Possibly worth reporting this as a KoL bug (either in-game or via @gausie), although we may want to make CharPaneRequest.refreshEffects() more resilient to bad data.
  6. H

    Bug - Fixed Incorrect drunkenness warning with base of 20.

    You're most likely running into the issue from https://kolmafia.us/threads/you-are-too-drunk-to-continue.29307 where sometimes the passive skill modifier cache gets out of sync with Mafia's understanding of your skills. This became especially visible with r27601 (Sep 16; stomach / liver /...
  7. H

    Bug You are too drunk to continue

    Sorry, I've been busy and haven't had time to look more closely at it. I know it's still an issue.
  8. H

    Bug - Fixed Fullness tracking in Zombie Slayer

    I believe r27688 should fix this, but I don't have a character in Zombie Slayer to confirm. Let us know if it's still broken!
  9. H

    Bug - Fixed Fullness tracking in Zombie Slayer

    Hm. Well, that's an easy enough fix, I think.
  10. H

    Bug - Fixed Fullness tracking in Zombie Slayer

    Okay. Just checking. I suspect the issue is that Ravenous Pounce is marked in classskills.txt as a combat skill yet has a secondary passive effect, and the passive skill cache doesn't account for that properly.
  11. H

    My personal Meat farming script

    I want to say at least EasyFax has access to the original faxnet clans. I forget who I know with whitelist-granting privileges to all those clans. IIRC, Cheesefax wasn't around in 2015, when Faxbot first went offline for a prolonged period of time. I recall being at least somewhat involved in...
  12. H

    Bug - Fixed Fullness tracking in Zombie Slayer

    Hm. The wiki (and modifiers.txt) specifies that Ravenous Pounce is +5 to stomach capacity, not Neurogourmet. (The in-game skill description also agrees.) But, clearly you're able to eat up to +25 fullness, so... something is off. Is that a KoL bug?
  13. H

    Bug You are too drunk to continue

    This is probably the same root cause where the passive skill modifier cache is temporarily losing some (or maybe all) of your skills (in this case, I'm guessing Crimbo Training: Concierge). I could do the dumb thing of just calling KoLCharacter.recalculateAdjustments() from...
  14. H

    Bug You are too drunk to continue

    Can you provide more context before "drunk check"? That gets printed very early on in your debug log. I'll have more time to look into this over the weekend.
  15. H

    Bug You are too drunk to continue

    I misread that timestamp gap -- it was 10 seconds, not 10 minutes. Most likely nothing of interest.
  16. H

    Bug You are too drunk to continue

    modtrace will always perform the recalculation, since it creates DebugModifiers that forces passive skills to be recached (applyPassiveModifiers is called with debug=true). The sidepane uses a CharacterListener, which is updated by calls to KoLCharacter.updateStatus(), which... probably doesn't...
  17. H

    Bug You are too drunk to continue

    Hm, that doesn't have a lot to go off of. I assume "drunk check" is printed by your script to check that the inebriety limit is as expected? Inebriety limit is largely based on skills. You'd want to visit the charsheet to reload that. I'm surprised `refresh all` didn't do that, though -- that...
  18. H

    Bug You are too drunk to continue

    You only lose one skill? Or do you not pick up skills like Liver of Steel (which pays off for itself in turngen in a 2+ day run)? Could it be tied to liberating the king (since you mentioned aftercore, plausibly between runs)?
  19. H

    New Content - Implemented There's no spray paint in the general store any more.

    Glad to hear that you got it working. Git is... different, although it's certainly closer to hg than all the other ones you listed (both in terms of release date and also data model).
  20. H

    New Content - Implemented There's no spray paint in the general store any more.

    It sounds like you may have cloned the original repo on github without first creating your own fork. Or, if you created your own fork, you probably just cloned the repo via HTTPS instead of SSH. You may want to run something like... $ git remote --verbose origin...
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