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  1. Winterbay

    autoBasement.ash - Better basement automation

    I've changed the script to use Generated:_spec instead of _spec which means it now needs r15467 or later.
  2. Winterbay

    Possible not so smart question

    I would assume that scripts would have to be updated.
  3. Winterbay

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Thanks! :) I note you commented out the times_happened-function. This was deliberately added because BatBrain tried to over-use skills with the Haiku Katana. Are you 100% sure that's been fixed?
  4. Winterbay

    Nemesis quest script

    Just change that part to: // if we know how to bind a Spaghetti Elemental if ( have_skill($skill[Bind Spaghetti Elemental])) { use_skill($skill[Bind Spaghetti Elemental]); return ( my_thrall() == $thrall[Spaghetti Elemental]); } And at least the code will run all...
  5. Winterbay

    Nemesis quest script

    I think that is due to this: // if we know how to bind a Spaghetti Elemental if ( have_skill($skill[Bind Spaghetti Elemental])) use_skill($skill[Bind Spaghetti Elemental]); return ( my_thrall() == $thrall[Spaghetti Elemental]); That would need {}-encapsulation since it...
  6. Winterbay

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    If you update WHAM it should now work again. At least it verifies now :) I hope I can get back to actively playing again soon but atm life and work is way too busy. If any future things break WHAM and I do not appear to have noticed it would be most appreciated if someone could drop me an email...
  7. Winterbay

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    1) I have not had time to implement anything regarding curse of weaksauce. I need to look at that. 2) That is a good question. I'll need to look at that I guess :)
  8. Winterbay

    autoBasement.ash - Better basement automation

    I tended to powerlevel up to about 30 and then run it, but it is a question on time vs cost in the end :)
  9. Winterbay

    Two-variable gCLI alias?

    Well, you can use split_string() and define the delimiter as ";" or "--" since those are unlikely to show up in names.
  10. Winterbay

    ZLib -- Zarqon's useful function library

    Well... The only thing in batfactors that use that line is "accordion bash" so if you want to get around it quickly unequip your accordion. THis is however not an optimal solution but in order to debug it further more info is needed such as a run of WHAM with verbosity of 11 or so...
  11. Winterbay

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Oh... Now I sort of need to try and get time to log in and play...
  12. Winterbay

    On detecting (and aborting) infinite loops in scripts

    I've had that happen when BBB and BCA decided to both compete on what MCD-value should be set. That said, would it be possible to check for a repetition of the exact same full URL being submitted more than, say 100 times in a row without any kind of change? Or is there a real KoL-reason for...
  13. Winterbay

    EoD Softcore Ascension Script

    I wonder if it is a sign that I'm terrible at the game (from an optimisation pov that is probably true) since BCA does at least as well as, if not better than, me every time :)
  14. Winterbay

    EoD Softcore Ascension Script

    Given that I've tried to set up that choice adventure several times and always have it do odd things to me I wonder if it is me being confused or if the interface is confusing and have a possibility for clarification.
  15. Winterbay

    Importing SmartStasis main() function to your script, to modify combat queue?

    There is a function "pre_brain()" which is called before BatBrain has had any chance to do anything. I would assume that if you were to add a macro("skill " + to_string(to_int($skill[toss]))); in there it should run before anything batbrain/smartstasis/WHAM does and trigger what you want it to...
  16. Winterbay

    autoBasement.ash - Better basement automation

    Good question. I'll see if I can get some time ti look at it. My character was at level 350 or so when I started my latest bout of testing and so thete were a limited amount of elemental tests to test on and the current code worked relatively well for those but maybe adding an hp-part tonthe...
  17. Winterbay

    New Content - Implemented Sneaky wrapping paper

    Well, it should handle not adding the thing you get to your inventory so as to not get the inventory out of sync I guess.
  18. Winterbay

    autoBasement.ash - Better basement automation

    Sure, but what word would you suggest to use together with that? "prime" has the i as the third letter while the script looks for the second letter.
  19. Winterbay

    BatBrain -- a central nervous system for consult scripts

    Right, now that you mention it I remember reading that. I guess just removing rnum from all those would also work pretty fine...
  20. Winterbay

    autoBasement.ash - Better basement automation

    I have fixed at least one bug relating to the elemental tests. They are probably not 100% great but they are at least better :)
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