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    Make.meat.fast

    Good call TG. You can also closet the booze before you run it if you want. Or, if it was me, if I was in anything but aftercore I'd just run it in simulate mode, adventure manually, and sell what you want to. Not much more work and it guarantees you're in full control of your scarce resources.
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    Ascend.ash: hands-off ascension script

    @tgetgel: price.ash is a remnant of when mafia used to not implement mall pricing functions. Farm.ash does mallsell or autosell depending on the value of the item; dailygrind farms the castle, which doesn't produce items worth mallselling (plus, as you gather, it's much older). And I never...
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Whoops! Forgot to kill the verbose2 line. :) Glad it's working for you.
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    Make.meat.fast

    So there's a tradeoff - if you only sell what you farmed, then if you abort the script midstream and restart, you'll have a bunch of stuff in your inventory that didn't sell. I do that a lot, so I decided to err on the side of mallselling a lot. YMMV. The problem with the island is probably...
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    Ascend.ash: hands-off ascension script

    @Z: right. So if someone shows me a great reason for why each quest step needs its own familiar, that'd be pretty compelling. If not, well - it's low on the todo list.
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    MacGuffin 2.0 -- level 11 quest, automated

    A note on the last point of the pre-combat algorithm: the problem of maximizing X while still passing the Y threshold is similar to the problem in levelup: maximize +ML while still keeping the monster hit-able. Point being that if you write a nice general purpose implementation, it might have...
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    Ascend.ash: hands-off ascension script

    There were some posts here earlier about it - I don't remember what folks determined. Good news, though, that eatdrink will have a new version soon with no data files. Also note that you can invoke scripts by just typing "ascend.ash" at the CLI, which is a lot faster than fishing around...
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    Make.meat.fast

    Go exponential combinatorial permutations!
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    It'll work fine if you run it directly. It's only an issue if you call it from farm.ash or another script.
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    get familiar from hatchling & vice versa

    Cool. I rolled my own...
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    get familiar from hatchling & vice versa

    Is there a way to pass in a hatchling and get a familiar returned and/or vice versa?
  12. D

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Actually, that's deliberate. Support for autospadeconsumables (which has always been broken) was removed. It does mean you'll need to change the invoking functions in farm.ash and ascend.ash, or make the change suggested above, until I release a new version of ascend.zip with new versions of...
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    Make.meat.fast

    That would be the "make all dj's scripts run two orders of magnitude faster" update. It affected this script particularly, since it runs about 200,000 calculations by default. It went from taking over an hour to now about 200 seconds. As usual, thanks JH.
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    Spendiest items in the game - bestthings.ash

    The best things in life are free; in KOL, they're gonna cost you some meat. My latest in the "quick and dirty" script series, this prints out ALL the items in the game, sorted by mall price.
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Does now. Also, upload to the very latest build, and eatdrink is one hebillion times faster. (ed: minor fix that only affects when you are simulating a session of overdrink-only)
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    Access to dusty output via script?

    Note that the latest test version of eatdrink (posted at the end of the thread for now - the first post will be updated soon) now supports dusty wines.
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    Null function is the biggest perf hit?

    Um - wow. The whole script now executes in 10 seconds, down from 100 (if you don't have any mall_price hits). HUGE improvement. farm.ash sped up quite a bit too.
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    Null function is the biggest perf hit?

    I'll be darned. That makes sense - it's being called about 6,000 times. Standing by for Herr Buildbot to deliver 7724.
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    Make.meat.fast

    @Braska: It puts the stuff you farm in the mall. It can take a while for it to actually sell (which is why it doesn't try to report on your earnings).
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    New version with two new major improvements. First, it uses floats instead of ints internally, since there's now a profile command (thanks JH) so I can fine tune performance. This will make a small but real improvement in your recommendations. Second, it now supports The Chocolate Family...
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