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  1. K

    Destroy All Monsters

    With the new BB/SS updates, I'm getting: [206935] Giant's Castle Encounter: Alphabet Giant Strategy: /home/na/.kolmafia/ccs/default.ccs [default] Round 0: lieutenant pepper wins initiative! WARNING: Unreachable code (DestroyAllMonsters.ash, line 115) Function 'enqueue( advevent, string )'...
  2. K

    Ascend.ash: hands-off ascension script

    Fare thee well ascend.ash. Many thanks to Fronobulax for the long-suffering support!
  3. K

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    If this bothers you, you can probably just comment out line 449, where the URL gets submitted to bcc's server. This feels to me like it's bypassing the opt-in/opt-out "notify" stuff in the beginning of the script, but that's not really up to me.
  4. K

    Destroy All Monsters

    The last 2 versions have done this quite a bit: 1672] Tavern Cellar (row 4, col 2) Encounter: Hot and Cold Running Rats Encounter: drunken rat Strategy: solomonster.ccs [default] Round 0: solomonster wins initiative! Round 1: solomonster tries to steal an item! You acquire an item: rat whisker...
  5. K

    Destroy All Monsters

    Just curious, can DAM not try to stasis naughty sorority nurses with sing? Or is this SS? [1158] Battlefield (Hippy Uniform) Encounter: Naughty Sorority Nurse Strategy: solomonster.ccs [default] Round 0: solomonster loses initiative! Run SmartStasis! (1 profit to stasis with spectre scepter...
  6. K

    Destroy All Monsters

    ooh, I've been waiting for a thread for this for a while now. Are you going to add versioning?
  7. K

    Bug - Not A Bug non-mafia bug, forum bug - build number is no longer clickable

    Sorry, I must have missed that :( Ah well, I'll go back to visiting the daily builds page like I did for years!
  8. K

    Bug - Not A Bug non-mafia bug, forum bug - build number is no longer clickable

    Very minor/trivial bug ... used to be when you went into an SVN post, you could click on the revision number in the first line of the forum post it would link you to the jar file. For example: 9853: Give user manual control of choice sequences that occur as the user is logging You would be...
  9. K

    MacGuffin 2.0 -- level 11 quest, automated

    I'm sure you're aware, but black_market_available() returns false after you beat wu-tang, thus ensuring that you spend all your adventures in the black forest looking for the map/bird parts if you have to resume the script for some reason. Changing the first line of mg_start() to if...
  10. K

    BatBrain -- a central nervous system for consult scripts

    The version that Bale posted (with updated fist skill formulas, etc) in the post with his version of batbrain and DAM is messed up., not the one from Z's server. I was able to revert to a 54K version from my dropbox folder. I am also finding that DAM/SmartStasis wants to stasis with harpoon in...
  11. K

    BatBrain -- a central nervous system for consult scripts

    >EDIT< edit to add ... looks like batfactors.txt is toast! ditto, I grabbed all 3 new files and now it does this: 97] Haunted Bedroom Encounter: One Nightstand Encounter: animated nightstand Strategy: C:\Users\E073933\Dropbox\KM\ccs\kain.ccs [default] Round 0: kain wins initiative! Running...
  12. K

    SmartStasis -- a complex script for a simple CCS

    so I'm seeing SS perform stasis using lasagna bandages and saucy salve when there appears (to me) to be no reason for doing so. I have a Megadrone in my CoT (good for 3 rounds of MP) and a jumpsuited hound dog as my familiar. > zlib verbosity = 8 Previous value of verbosity: 5 Changed to 8...
  13. K

    BatBrain -- a central nervous system for consult scripts

    Yeah, SS did the gremlins for me, too. After I got some time I went and tested it.
  14. K

    BatBrain -- a central nervous system for consult scripts

    I did run some more turns using smartstasis and then spellKill and SS never stasis'd any gremlins either. I don't think it's DAM. I'm hitting Yossarian via a cli script so maybe properties aren't getting set right? bigisland.php?action=junkman&pwd bigisland.php?action=junkman&pwd # hammer...
  15. K

    BatBrain -- a central nervous system for consult scripts

    Huh, I just came to report that DAM was most expeditious in killing gremlins, too, without waiting around for them to show their tool. I'll investigate other possible problems on my end, though.
  16. K

    BatBrain -- a central nervous system for consult scripts

    Yes, it's incredibly quick (and I do have every attack skill) Thanks Bale!
  17. K

    Bug - Fixed Changing Choice Adventure Setting Freezes Mafia

    This has been happening for quite a while now for me, too. I don't know exactly how long (although tomorrow I'll dig into some chat logs and try to figure out when I brought it up in /clan chat) but I don't notice it anymore because I just change the settings via a script now.
  18. K

    Ascend.ash: hands-off ascension script

    That pesky thing ...
  19. K

    One-Click Wossname -- automatic level 12 quest completion

    Wouldn't the fastest beecore be to do the Nuns, dooks, filthworms as a hippy, spend 9 turns on the battlefield and then do lobsters? --edit-- I misunderstand, this is to get a wossname in beecore. Carry on then!
  20. K

    The Veracity Rocks Thread

    If we're doing this, I pledge 5M
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