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  1. halfvoid

    kludged-together combat consult script

    i'm of no use with maps. i've tryed looking through it to see what i'd change and all i can really think of is adding more skills to the big bad section, or making a regular attack more of a priority to use to save MP in ronin.
  2. halfvoid

    kludged-together combat consult script

    Works peachy keen. Thanks Bale!
  3. halfvoid

    kludged-together combat consult script

    This occurred with a sauceror without funkslinging. I'm guessing it was trying to toss two items or something. [68] Giant's Castle Encounter: Goth Giant Strategy: C:\Documents and Settings\halfvoid\My Documents\kolmafia\ccs\default.ccs [default] Round 0: vaelith wins initiative! Round 1...
  4. halfvoid

    kludged-together combat consult script

    oh. after looking at the script its allready in there unless you added it bale. its around lines 321 - 332.
  5. halfvoid

    kludged-together combat consult script

    while using this in a softcore run it became apparent that i could have just been attacking with my weapon and still would have one hit killed most of the enemies i was fighting. it became apparent as my meat was rapidly disappearing to refill my MP. is there a way to put that "fallback...
  6. halfvoid

    kludged-together combat consult script

    Oh, this makes me very happy.
  7. halfvoid

    What are you worth? networth.ash will tell you.

    updated but it appears the script disapeared from the thread.
  8. halfvoid

    What are you worth? networth.ash will tell you.

    Liquid meat (eww): 2218 Total: 12707995
  9. halfvoid

    Hardcore Checklist -- sequential required item getter/notifier

    Works like a charm. I like it. Had to drop the Mr. A's off the list though. I'm not that rich yet. ;)
  10. halfvoid

    Hardcore Checklist -- sequential required item getter/notifier

    oh oh. so the script that was already included in ascend.ash. heh. never tried it out. thanks, i'll try it after rollover.
  11. halfvoid

    Hardcore Checklist -- sequential required item getter/notifier

    Could i request a feature for those with the meat but not the adventures who just want the script to buy all the required items before a softcore ascension just to have it in storage to pull out when needed?
  12. halfvoid

    Memory leaks?

    i typically only use the CLI.
  13. halfvoid

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Tried this out the other day while farming the stately pleasure dome and it never switched to the other locations to get the not a pipe. i'm not entirely sure if i set it up correctly by using counterscript = counterkeeper.ash in the CLI though.
  14. halfvoid

    drum machine/gong script?

    see the link in my sig if you want to use my drum machine script.
  15. halfvoid

    he-boulder consult (hopefully)

    heh. well not much use for it now.
  16. halfvoid

    What pref gets rid of the "Recent Events" popup

    i just set it to a tab instead of a window and that seems to work as well.
  17. halfvoid

    he-boulder consult (hopefully)

    the 26 turns into 25 immediately after the combat with a rockmonster which is when this triggers. if i changed it to 24 then mafia would only wait 23 turns before switching which is early for the next rock monster fight. the string parsing appears to not be working with detecting the yellow...
  18. halfvoid

    he-boulder consult (hopefully)

    void main(int initround, monster foe, string url) { if (foe == $monster[rock snake] || foe == $monster[rock homunculus] || foe == $monster[clod hopper]) { cli_execute("counters add 26 rockmonster"); if (get_counters("Major Yellow Recharge", 0, 999) == "" ** my_familiar()...
  19. halfvoid

    Any script requests?

    oh. didn't see the text file bit.
  20. halfvoid

    HeBoulder use in CCS

    from whats been said in another topic it wouldn't be possible without the consult script and string checks. i personally just use the eyes then auto adventure until the relay counter runs out for them, then go back to manual adventuring to use the eyes again.
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