Could you add an option to remove the auto buffup there seems to be some error occuring:
2 of 3 AT buffs active.
Chalky Hand (4)
Yuletide Sappiness (9)
Flashing Eyes (10)
Chalked Weapon (14)
Form of...Bird! (14)
Elemental Saucesphere (14)
Down the Rabbit Hole (19)
Sugar Rush (20)
Spooky Demeanor...
That's it, just checked the saved mafia chat files and it looks like this
<font color="#7695B4">[12:37]</font> <a href="showplayer.php?who=1491885"><b><font color="black">phil4011</font></b></a>:smoke icon315 "Hi"<br>
I plugged it in and i'm not getting that error anymore, but i need more debugging
I was adding more to my throwerbot, but i keep running into a problem. I keep getting the error:
Begin index -1 out of bounds (Arrowbottesting.ash, line 35)
print(check ); returns
icon315 "Hi"
Here is the snippet
void main (string sender, string message)
{
string check;
string check2;
if...
Your script should really do a is_online() before asking for buffs
FIGURED IT OUT!!!!
if(USE_PUTTY && item_amount($item[spooky putty sheet]) > 0 && to_int(get_property("spookyPuttyCopiesMade")) < 5)
{
print("Using putty to speed up bounty.", "blue");
if(item_amount($item[spooky putty...
> call scripts\NCF\NCF Bountyhunting.ash
you already have a bounty hunt active...
grabbing info for shredded can label
Making sure putty is useful here: Haunted Pantry
CCS set to ncfbountyhunt
Using 1 Spooky Putty monster...
[2404] Spooky Putty Monster
Encounter: possessed can of tomatoes...
Yes, it should do this:
1.Adventure til it gets the bounty monster
2.once it has it putty and kill
3.use the puttied monster
4.putty that puttied monster
5.kill the puttied monster
6.rinse and repeat from #3 til you are out of putties for the day.
Variable USE_PUTTY is already defined (NCF Combat - Bountyhunt.ash, line 3)
Since you imported NCF Bountyhunting.ash (which also contains that variable) there is no need to restate it
Another thing is that mafia doesn't seem to detect "NFCputtyfarm.CCS", that is until i create a new CCS named...