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    How do I make mafia auto abort adventure automation when I get beatup?

    Isn't this what they want though? The whole point was to manually do things when they got beaten up.
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    How do I make mafia auto abort adventure automation when I get beatup?

    You can try using the option in the HP/MP usage tab. "Stop automation" and set it to "Stop if health at 0%" Since when you reach 0% you also get the beaten up effect. https://i.imgur.com/3PYZSPC.png
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    Maximiser

    Try something like elemental dmg, mox 500 min 550 max Setting a max makes it so once it reaches that point it stops trying to maximize that modifier once it reaches the specified value.
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    How do I determine what my clan stash privileges are?

    Not sure if mafia stores that information (I think it just tries to pull regardless) You can check clan_stash.php if it contains the phrase "You are authorized to withdraw zero-karma items from the stash." string clanStash = visit_url("clan_stash.php"); boolean pullZero = index_of(clanStash...
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    New Content - Implemented October 2017 IotM - XO Skeleton (familiar)

    As well as a new familiar skill. id Name image Type MP Cost Duration[ Level] 7293 Hugs and Kisses! nopic 5 0 0
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    Bale's Relay Overrides

    I'm assuming you're talking about icon mode. Weirdly the script has this line included in topmenu.ash [line 374] else if(results.contains_text("awesomemenu.php")) results.iconStyle(); even though there is already a file that takes care of that awesomemenu.ash. Removing awesomemenu.ash...
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    Bug - Not A Bug Outfit command looking at buffed moxie instead of just base moxie.

    > outfit war hippy Putting on outfit: War Hippy Fatigues You don't have sufficient Moxie to equip the bullet-proof corduroys in this outfit. (70 Moxie required.) You don't have sufficient Moxie to equip the reinforced beaded headband in this outfit. (70 Moxie required.) > equip bullet-p...
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    Guide

    // Line 43834 RegisterTaskGenerationFunction("IOTMAsdonMartinGenerateTasks"); void IOTMAsdonMartinGenerateTasks(ChecklistEntry [int] task_entries, ChecklistEntry [int] optional_task_entries, ChecklistEntry [int] future_task_entries) { if (!__iotms_usable[lookupItem("Asdon martin keyfob")])...
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    New Content corked genie bottle

    It always says 1, whether or not you have your bottle wishes left.
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    Help with a script

    Maybe you had F instead of f, which are two different variables? Couldn't tell without the actual error. Not sure if this is a question, but it should be <=
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    Help with a script

    You're declaring a variable twice here
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    Help with a script

    You can do something like skill skillstocheck = [Summon Snowcones , Summon Stickers] foreach i in skillstocheck if(i.haveskill()) print_html("You can cast <font color=FF0000>"+i+"</font> for <font color=FF0000>"+i.mpcost+"</font>"); Note that there's probably some syntax/spelling errors...
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    Help with a script

    Begin index 19 greater than end index -1 (Rollover Management.ash, line 730) This means that it can't find the index_of. All this code is unnecessary though. Most of these skills have a function In mafia that can do this. See http://wiki.kolmafia.us/index.php?title=Have_skill This also help...
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    Bug - Fixed CLI command "buy 0 whatever" buys however many whatevers are currently in inventory

    This might be a intentional behavior: kolmafia>persistence>ItemFinder.java 590: // Default to number in inventory if count was "*" (all) // or negative (all but that many) and no list was given. matchCount = itemCount <= 0 ? firstMatch.getCount( KoLConstants.inventory ) : 1; it says...
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    Help with a script

    Well he'd use all his summons on the first loop: create(tomeleft, clip[i]); then on every loop from then on it would try to create 3 and fail. instead it should just be create(1,...) surprisingly this behaves differently than what i expected: > ash for i from 1 to 3 { i--; print(i); } 0 1 2...
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    clan_raidlogs.ash override: mimic the clan raid log manager!

    I updated the script to work with dread as well as fixed the parsing and added a bit of features. This only includes the relay_DungeonParser.ash and dungeonlog.ash, since i use Bale's clan_raidlog.ash svn checkout https://svn.code.sf.net/p/lootparser/code/ http://i.imgur.com/yCJeQ7Z.png...
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    Help with a script

    Well you somehow seemed to have cut out part of the code, based on your curly braces there was something after 'print("returned true");' It was most likely a check to see if tomeleft is > 0. The reason it didn't create it is most likely because the input for create was 'create(0, Temps...
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    Guide

    Any chance there can be an option added to hide certain quests? There's aftercore stuff that i don't, and probably won't ever do, it would be nice to be able to hide them so they don't take up space. Something like this: http://i.imgur.com/EwRSz8g.gifv but of course it'd save what you have hidden.
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    OCD Inventory control

    I've had the same issue before. Usually reloading the relay script fixes it. There's probably a hiccup while loading the data file, my file is pretty large as well. Though I have an older customized version of ocd
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    Feature - Implemented Game description window, bring to the front when already open.

    Whenever the game description window is already open and you go and select a different item to view, then it should bring the window to the front. Sometimes i don't realize that i still have the window open i think it isn't working since it doesn't show up
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