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Type: Posts; User: Veracity

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  1. Replies
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    Feature I have it figured out. I tested it in the Spooky...

    I have it figured out. I tested it in the Spooky Forest, which has a choice chain which leads to fighting a spooky vampire.

    OK. We already had an alternate version of run_choice() which did what...
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    Feature Here is what I gleaned from your log, removing...

    Here is what I gleaned from your log, removing the 75% of it which was Guide updates and picking out only the significant parts.

    This shows that when you left the Underworld Like a Bat out of Hell...
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    Feature OK. We have: in_multi_fight() - The last...

    OK.

    We have:

    in_multi_fight() - The last round of a fight (win or lose) has a link to fight.php for another fight
    choice_follows_fight() - The last round of a fight (win or lose) has a link to...
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    New Content No sooner do I adapt to the new format for your...

    No sooner do I adapt to the new format for your "Current Familiar" in the terrarium, but KoL adds a new familiar which breaks it: at the moment, when you have the Left-Hand Man as your current...
  5. Bug - Fixed Oh, ha. Try revision 19948. I had a typo and my...

    Oh, ha. Try revision 19948. I had a typo and my check on whether to protect clovers actually aborted, rather than silently checking.
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    Feature What confuses me is that my...

    What confuses me is that my ChoiceAdventureTest.ash script returns after every choice that it handles with run_choice().
    As I mentioned before:


    I kicked that off by selecting 1 adventure in The...
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    Feature I have to ask for another debug log, please. I...

    I have to ask for another debug log, please.

    I want to see what happens when you submit the run_choice() from 1024.
    I expect to see the choice redirect to fight.php.
    (considering the script does...
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    Feature [QUOTE=Malibu Stacey;156711][I had to add the...

    [QUOTE=Malibu Stacey;156711][I had to add the run_combat() call under the handling for 1024 as otherwise it would treat it as the adventure being over & start running the afterAdventureScript (which...
  9. Bug - Fixed FWIW, here is my God Lobster automation. I should...

    FWIW, here is my God Lobster automation. I should use choice_follows_fight(). :)


    void god_lobster_fights()
    {
    if ( !have_god_lobster ) {
    return;
    }

    int fights = 3 -...
  10. Bug - Fixed I'll try automating the God Lobster tomorrow. ...

    I'll try automating the God Lobster tomorrow.

    That's not an "adventure" so I don't think that clover protection has ever been intended to work in that case, but the "a choice follows this fight...
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    Bug This is going to have to wait until I get into...

    This is going to have to wait until I get into aftercore. I have Pantsgiving in storage (and the eldritch outfit).
    I commented out the requirement that pull/buy require you not to be in hardcore,...
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    Bug That is almost certainly due to r19933. "item" is...

    That is almost certainly due to r19933. "item" is an abbreviations for "item drop" and it is looking for boolean modifiers before abbreviations now.
    Not seeing any boolean modifiers in your command,...
  13. Bug Unfortunately, I am not reproducing this. You...

    Unfortunately, I am not reproducing this.

    You are maximizing for cold resistance and spooky resistance.
    None of the mushroom items help with either of those, so, apparently they are being chosen...
  14. Bug - Fixed Huh. That's pretty cool. Revision 19945

    Huh. That's pretty cool.

    Revision 19945
  15. Bug - Fixed It is decoded twice. ...

    It is decoded twice.

    RelayRequest.handleCommand:


    if ( path.endsWith( "submitCommand" ) )
    {
    submitCommand( this.getFormField( "cmd" ) );
    this.pseudoResponse( "HTTP/1.1 200 OK", ""...
  16. Bug - Fixed src/relay/cli.html has the following JavaScript:...

    src/relay/cli.html has the following JavaScript:


    function submitCommand()
    {
    var display = document.getElementById( "CmdWindow" );
    var command = document.cmdform.cmd.value;...
  17. Bug - Fixed The plus sign is the URL encoding for a space....

    The plus sign is the URL encoding for a space. Sending a plus sign in a URL requires that it be encoded as %2B

    Is this the thing that puts the cli into (or replacing) the chat window?
    I have,...
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    New Content I predict that this familiar will be holding...

    I predict that this familiar will be holding ancient hot dog wrappers Real Soon Now. :)
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    New Content April 2020 IOTM: sinistral homunculus

    > test newitem 528018345

    Unknown item found: sinistral homunculus (10502, 528018345)
    --------------------
    10502 sinistral homunculus 528018345 lhmlarva.gif grow 0
    Item sinistral homunculus Free...
  20. New Content - Implemented Don't see an issue, but revision 19944 figures...

    Don't see an issue, but revision 19944 figures out what you have from the Crop Type rather than from the current crop.
    Which is cleaner, but wasn't possible until I refactored this stuff for...
  21. New Content - Implemented Huh. That's not how it works for me. I'll see...

    Huh. That's not how it works for me. I'll see what I can figure out...
  22. Bug - Fixed Revision 19942

    Revision 19942
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    New Content Those are buffs, but they are not skills. We have...

    Those are buffs, but they are not skills. We have a "gap" command - which works only if you have the pants equipped.

    When I maximize for Moxie

    - if I have the pants equipped, the Maximizer...
  24. Bug - Won't Fix charpane.php var turnsplayed = 39273;var...

    charpane.php
    var turnsplayed = 39273;var turnsthisrun = 202

    fight.php?action=attack
    Your mortal form has been defeated.<!--FREEFREEFREE-->
    <a href="choice.php" id="againlink">Enter a...
  25. Bug - Fixed Looks like a bug. Moving to BUg Reports

    Looks like a bug. Moving to BUg Reports
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