Search:

Type: Posts; User: zarqon

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. Feature Just plumb wonderful.

    Just plumb wonderful.
  2. Feature For my own needs, I just want a way to ensure I...

    For my own needs, I just want a way to ensure I don't inadvertently make it impossible to adventure when running maximize commands as a Plumber. Your suggestion for the "plumber" shortcut logic...
  3. New Content - Implemented Lovely! I must have missed where that was...

    Lovely! I must have missed where that was mentioned in this thread.
  4. New Content - Implemented Hehe, I'm finally getting around to being a...

    Hehe, I'm finally getting around to being a Plumber. I usually wait till mafia support is mostly settled before diving in to a new path; then I can add support for the path where necessary to my...
  5. New Content - Implemented One more thing I'd request: make my_primestat()...

    One more thing I'd request: make my_primestat() return your current highest unbuffed stat while Plumbing. Scripts that make decisions based on your primestat would then make (probably) more helpful...
  6. Feature Make it easy to maximize while retaining/equipping a Plumber item

    I've come across one thing that would be quite helpful: a simpler way to use the maximizer to shuffle equipment about while being able to ensure you can adventure as a Plumber. I'd suggest a...
  7. This not only fixed my BatBrain issue, but the...

    This not only fixed my BatBrain issue, but the new proxy record field means now I don't need to load classskills.txt in my logout script (I use unused daily MP restores like free rests, Nuns, PYEC,...
  8. This is quite true. What makes me hesitant to do...

    This is quite true. What makes me hesitant to do it this way is that foreaching $skills[] and a handful of map lookups every round of every combat is a good bit more expensive in terms of processing...
  9. r132 adds basic Plumber support. Besides...

    r132 adds basic Plumber support. Besides blacklisting "attack", each Plumber skill should also now contain the proper results for its current tier, which should also be set correctly in BatBrain. ...
  10. Replies
    27
    Views
    474

    Feature I must have two birthdays this year. I'll get...

    I must have two birthdays this year. I'll get started on my choiceAdventureScript!
  11. Replies
    4
    Views
    145

    Feature - Implemented Fabulous, thanks gausie!

    Fabulous, thanks gausie!
  12. Replies
    4
    Views
    145

    Feature - Implemented That does seem to be the current way of doing...

    That does seem to be the current way of doing things.
  13. You're still awesome.

    You're still awesome.
  14. Replies
    4
    Views
    145

    Feature - Implemented Track hermit hax0ring (again)

    Back when the hermit script would grant hermit access via the back door, we had hermitHax0red and lastHermitReset properties that tracked said hermit's hax0redness.

    Those properties no longer...
  15. Thread: Varargs in ASH

    by zarqon
    Replies
    20
    Views
    455

    Feature - Implemented Yeah one per function at the end makes sense and...

    Yeah one per function at the end makes sense and seems likely to cover most uses.
  16. Replies
    27
    Views
    474

    Feature choiceAdventureScript

    I've wished for quite some time for a choiceAdventureScript option. We have hooks for almost everything when adventuring -- moods, before and after adventures, during adventures (combat), but not...
  17. Thread: Varargs in ASH

    by zarqon
    Replies
    20
    Views
    455

    Feature - Implemented This is exciting! Thanks Veracity. I'll have to...

    This is exciting! Thanks Veracity. I'll have to update ZLib's min() and max() to accept unlimited arguments now.

    I suppose something like


    int myfunction(int ... goodints, int ... badints) {...
  18. Ok, I believe this should be fixed with today's...

    Ok, I believe this should be fixed with today's update. Also took advantage of mafia's shiny new handling_choice() to help you get clear of your guild if you get stuck in that choiceadv after...
  19. Replies
    14
    Views
    463

    Bug - Fixed Perfect, thanks again!

    Perfect, thanks again!
  20. Replies
    14
    Views
    463

    Bug - Fixed Yes, I used item 3279 personal...

    Yes, I used


    item 3279 personal massager 9*min(1,effect(7)) 0 cures Beaten Up
    item 3356 plump juicy grub 95*min(1,effect(511)) 0
    item 3357 delicious shimmering moth 0 35*min(1,effect(511))
    ...
  21. Replies
    14
    Views
    463

    Bug - Fixed I made the grub, moth, and massager healing (was...

    I made the grub, moth, and massager healing (was this last one added -- or already present?) contingent on the relevant effect in my data file, and now the only discrepancy is the aspirin, which is...
  22. Replies
    11
    Views
    469

    New Content - Implemented No problem, and thanks for the swift fix. The...

    No problem, and thanks for the swift fix. The biggest headache with scripting this quest prior to your work here was tracking amino acid use, which is now handled wonderfully.
  23. Replies
    11
    Views
    469

    New Content - Implemented Found an issue: The script was configured...

    Found an issue:



    The script was configured to auto-adventure for 1 choiceadv until the quest property was updated to "step1", but the property didn't update until looking at the quest log. I...
  24. Bug - Fixed Lovely, thanks!

    Lovely, thanks!
  25. Bug - Fixed I dutifully grabbed a debug log this afternoon,...

    I dutifully grabbed a debug log this afternoon, but of course then everything worked fine. I had broken the prism at that point and was no longer under Standard restrictions, so that at least...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4