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Type: Posts; User: Veracity

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    New Content CLEESH worked - except for the displayed text,...

    CLEESH worked - except for the displayed text, which did not have the monster name.
    By "modifiers", I assume you mean things like OCRS and Intergnat.
    Yes, those are not updated, near as I can tell,...
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    New Content - Implemented Revision 20226.

    Revision 20226.
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    New Content - Implemented Corrected from "Bug" to "New Content", since this...

    Corrected from "Bug" to "New Content", since this is a server-side change.
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    New Content Thanks! Revision 20225 will transform a...

    Thanks!

    Revision 20225 will transform a monster when we detect a new MONSTERID in the fight response, rather than we detect the script that changes the monster image - although we still use that...
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    string pit( item it ) { return "[" +...

    string pit( item it )
    {
    return "[" + it.to_int() + "]" + it.name;
    }

    for i from 1 to 201 by 20 {
    print( pit( to_item( i ) ) );
    }
    yields
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    New Content Perhaps I should not tell you what your inebriety...

    Perhaps I should not tell you what your inebriety is. The number we report is your total pool skill, including equip+effects, training, semirare, and inebriety. I kept seeing people reporting on G_D...
  7. Thread: Version 20.6

    by Veracity
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    Version 20.6

    The following is an abbreviated version of the Subversion commit message logs. Please keep in mind that these messages are intended for other developers and they take the files which were modified...
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    New Content Yep. I added a "test choicespoilers" command to...

    Yep. I added a "test choicespoilers" command to actually call the method which calculates the choice spoilers for a given choice.


    > poolskill

    Pool Skill is estimated at : -14.
    0 from...
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    New Content Not seeing it. Here is the formula we use to...

    Not seeing it. Here is the formula we use to calculate total pool skill:


    public static int estimatedPoolSkill()
    {
    int equip = KoLCharacter.getPoolSkill();
    int training =...
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    New Content Revision 20213 adds a new setting -...

    Revision 20213 adds a new setting - drippyOrbsClaimed - which is incremented when you pry off a drippy orb in the pool table in The Hall in the Hall.
    That could be used to predict/plan for whether...
  11. New Content How about a "salad" fixer? :)

    How about a "salad" fixer? :)
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    Bug - Waiting for Info Revision 20212 does not consider adventuring in...

    Revision 20212 does not consider adventuring in Spelunky or Batfellow to take turns.
    Note that if you use the adv1 ASH function, you could specify that such adventures take 0 turns, but using a CLI...
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    Bug - Fixed I tweaked this such that run_combat() does not...

    I tweaked this such that run_combat() does not itself abort. It simply checks if the interpreter state is STATE_EXIT (which it will be with either an abort() an "exit") and returns. This will...
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    Bug - Fixed Here's where those messages came from: ...

    Here's where those messages came from:


    run_combat( "filter" )
    FightRequest.nextRound
    Macrofier.macrofy
    execute "filter" function
    abort("test") -> ABORT state
    ...
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    Bug - Fixed How's this? string test_combatHandler(int...

    How's this?


    string test_combatHandler(int round, monster enemy, string text)
    {
    abort("test");
    return "attack with weapon";
    }

    visit_url( $location[ The Hippy Camp (Bombed Back to...
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    Bug - Fixed Revision 20209.

    Revision 20209.
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    New Content I have reproduced this for normal Haiku Denizens....

    I have reproduced this for normal Haiku Denizens.
    Also for the sausage golem, whose name is not presented in Haiku, unlike non-wanderers in that location.

    There really is no MONSTERID in the...
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    New Content I've been experimenting with ways to transform a...

    I've been experimenting with ways to transform a monster (CLEESH, Macrometeorite, CHEAT CODE: REPLACE MONSTER) and attempting to figure out what the new monster is before you sibmit an action and get...
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    Bug - Waiting for Info Try revision 20207.

    Try revision 20207.
  20. Bug Powerful Glove does not interact well with OCRS modifiers

    I submitted a bug report to KoL:


    I am wearing dice gear, which gives every monster I fight a bunch of OCRS random modifiers.
    These appear in the text of the HTML in a Javascript "ocrs"...
  21. Bug - Fixed I think I got it. [13391] Frat House...

    I think I got it.


    [13391] Frat House
    Encounter: Orcish Frat Boy
    Round 0: Veracity wins initiative!
    Round 1: Veracity uses the seal tooth!
    Round 2: Orcish Frat Boy (Paddler) takes 1 damage....
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    You can only update via "svn update" if the...

    You can only update via "svn update" if the author of the script has published a new version.
    That was not the case, here, since Ezandora has, it seems, left the game and is no longer supporting her...
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    This post...

    This post has a link to an updated version of Source Terminal GUI.
    This post tells you the (simple) edit you need to make to Guide to fix it.

    There are other Ezandora scripts that have a similar...
  24. Bug - Fixed Yeah, I have a fix coded up, but I'd sort of like...

    Yeah, I have a fix coded up, but I'd sort of like to test it before submitting it. :)
    Tomorrow.
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    Bug - Not A Bug That is not a "workaround". That is a "fix". ...

    That is not a "workaround". That is a "fix".

    "myshroom.ash" is not built-in to KoLmafia. Perhaps you generated it with KoLmafia, on 20 Jan 2017 - and the template we used to generate planting...
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