Search:

Type: Posts; User: Veracity

Page 1 of 20 1 2 3 4

Search: Search took 0.07 seconds; generated 27 minute(s) ago.

  1. Feature - Implemented One tweak: In the KoLmafia build...

    One tweak:

    In the KoLmafia build configuration:

    Run Ant target 'set.released.false'
    Run Ant target 'set.version'
    Build
    Run Ant target 'unset.properties'

    That last line was not in your...
  2. Replies
    18
    Views
    290

    Feature Revision 20477 adds those return values. Parser...

    Revision 20477 adds those return values. Parser improvement not done yet. Or started yet. :)
  3. Replies
    18
    Views
    290

    Feature The proposed string is ":

    The proposed string is "<error type>: <error text>". Unless you are proposing that a future "throw" construct would contain type, message, severity.

    Here's a proof of concept:


    int div( int a,...
  4. Replies
    18
    Views
    290

    Feature By the way - there are people who use "catch" and...

    By the way - there are people who use "catch" and "throw" for flow control. That is a terrible coding practice and makes programs difficult to understand and debug. But, we can't stop you...
  5. Replies
    18
    Views
    290

    Feature Here's what I'm thinking about errors. There are...

    Here's what I'm thinking about errors. There are four types, of increeasing severity:

    1) "THROWN" - script generated: throw "message" would result in an errorString of "THROWN: message";
    2)...
  6. Replies
    19
    Views
    310

    Bug Given what I've done so far, it'd be: string...

    Given what I've done so far, it'd be:


    string errorCondition = catch
    {
    maximize(mme, false);
    }
    if (errorCondition != "" ) )
    {
    //dump a bunch of error related stuff, including...
  7. Bug Turn on the following DEBUG options: Verbosely...

    Turn on the following DEBUG options:

    Verbosely log communications between KoLmafia and the browser
    Log decorated responses in the debug log

    Get a new DEBUG log. I cannot even begin to assess...
  8. Bug You modified your post after I started responding...

    You modified your post after I started responding to it.

    What button did you use to invoke the skill? From the skills page? From the Daily Nags that KoL gives you?

    Whatever you did, KoL told...
  9. Bug You clicked on "the button" for Evoke Eldritch...

    You clicked on "the button" for Evoke Eldritch Horror. What button?
    "It" will create the box for inputting a script. What is "It"? What is "the box for creating a script"?
    I see that you are...
  10. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,168

    My hope was that I could eventually reverse...

    My hope was that I could eventually reverse engineer how the planets are generated.

    If we assume that the first letter designates difficulty, the remaining six letters allow 26**6 = 308,915,776...
  11. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,168

    Revision 292 adds the planet data for the 152 new...

    Revision 292 adds the planet data for the 152 new planets.
  12. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,168

    > SpacegateImport.ash Loading existing planet...

    > SpacegateImport.ash

    Loading existing planet data.
    2766 known planets found
    Importing Spacegate planet data from Spacegate.1.tsv
    1693 imported planets found

    Converting data to usable...
  13. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,168

    Revision 291 adds 180 validated planets. Most...

    Revision 291 adds 180 validated planets.

    Most of these are planets I imported from the public spreadsheet but have now visited to verify and/or correct the data. I have four multis doing that...
  14. Thread: Grey Goo

    by Veracity
    Replies
    24
    Views
    1,641

    New Content OK, I found the issue - and it affects scripts,...

    OK, I found the issue - and it affects scripts, as well. We decide that a character "can interact" - vis KoLCharacter.canInteract(), which is also used by the ASH can_interact() function - when we...
  15. Replies
    24
    Views
    589

    Feature The "commit rights" only matter when you try to...

    The "commit rights" only matter when you try to commit. Setting up a commit by editing files - and adding new ones - should be possible regardless.
  16. Bug - Fixed It addressed ascending from Valhalla. Timeout in...

    It addressed ascending from Valhalla. Timeout in Valhalla was fixed earlier and remains fixed.
  17. Replies
    15
    Views
    1,068

    Bug - Fixed No thanks. This is all fixed. Sorry for the...

    No thanks. This is all fixed. Sorry for the inconvenience.
  18. Replies
    583
    Views
    115,023

    Sigh. Revison 290 makes it VMF.GuzzlrCocktailSet...

    Sigh. Revison 290 makes it VMF.GuzzlrCocktailSet

    I like not having excess preferences, and that was a design goal of vprops, but having documentation and the ability to see defaults was a...
  19. Replies
    583
    Views
    115,023

    Revision 289 will collect a daily Guzzlr cocktail...

    Revision 289 will collect a daily Guzzlr cocktail set. Here's the doc:


    // *** Guzzlr tablet ********

    // If you have made 36 or more Guzzler platinum deliveries, you've maxed
    // out the MP...
  20. Replies
    92
    Views
    2,832

    New Content - Implemented Thanks. By the way - I have been spading the...

    Thanks. By the way - I have been spading the Stats pockets, since there are anomalies.

    The following are errors on the Wiki:

    12 is 80/90/120 (not 80/80/120)

    The following match the Wiki, but...
  21. Replies
    15
    Views
    1,068

    Bug - Fixed That was revision 20468. I suggested 20469,...

    That was revision 20468.
    I suggested 20469, since I expect that will work for you.
  22. Replies
    1
    Views
    1,002

    Bug - Fixed Revision 20470

    Revision 20470
  23. Bug - Fixed Try revision 20469.

    Try revision 20469.
  24. Replies
    15
    Views
    1,068

    Bug - Fixed Perhaps you could simply try revision 20469 with...

    Perhaps you could simply try revision 20469 with a DEBUG log, in case it doesn't work?
  25. Replies
    15
    Views
    1,068

    Bug - Fixed I look forward to seeing those people reporting...

    I look forward to seeing those people reporting here and *gasp* maybe even providing a DEBUG log.
    Whining on some other platform will not result in a fix.

    If this is a widely known problem -...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4