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    New Content Revision 20415 adds "cargo item ITEM", "cargo...

    Revision 20415 adds "cargo item ITEM", "cargo effect EFFECT", and "cargo monster MONSTER", which will actually pick the "best" pocket for you that has the thing you were looking for.
    It also lets...
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    New Content Revision 20414 adds "cargo list item ITEM" and...

    Revision 20414 adds "cargo list item ITEM" and "cargo list monster MONSTER".
    It also adds the various two-effect pockets to the list of pockets for both effects.
    Since those lists sort first by...
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    Feature I like the idea, and will comment later after I...

    I like the idea, and will comment later after I have had a chance to sleep. :)
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    New Content Neither do I. That's why I'm putting it off to...

    Neither do I. That's why I'm putting it off to the end.

    Presumably "cargo XXX" and "cargo effect EFFECT" would be easy - pick the specific pocket or the first not-yet-picked one that grants an...
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    New Content Revision 20412 adds the "cargo list effect...

    Revision 20412 adds the "cargo list effect EFFECT" command. (also the "cargo count effect EFFECT" command, FWIW.)

    These only work with "single effect" pockets. So, candy1 and candy2, say, but not...
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    New Content As you have noticed, there is no script support...

    As you have noticed, there is no script support yet.
    All the items are in an “item1” pocket - or a subclass.

    You are the first to suggest a list that collapses the subclasses in with the item1...
  7. Feature OK. Breakfast assumes that for both the...

    OK. Breakfast assumes that for both the Lighthouse and the Farm - wear the outfit you unlocked them with in order to collect the free stuff from them.
    Both of them simply need properties - like the...
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    This post...

    This post discusses an underlying issue with the synthesis support. The original thing mentioned there is still an issue, but I was hoping to fix it more generally while also addressing the issue I...
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    So this happened again.. buy 1 Now and...

    So this happened again..


    buy 1 Now and Earlier for 1500 each from shop #3146545 on 20200929

    buy 3 Now and Earlier for 1800 each from shop #1200792 on 20200929

    buy 1 Now and Earlier for...
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    New Content By the way - I made my fancy chess set on 9/22....

    By the way - I made my fancy chess set on 9/22. I've been playing a chess game each day since them.


    9/22 lost chess game
    9/23 won chess game
    9/24 lost chess game
    9/25 lost chess game
    9/26...
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    New Content Revision 20410 does this: Remove "cargo poem"...

    Revision 20410 does this:

    Remove "cargo poem" since "cargo list type poem" does the same thing.
    Remove "cargo meat" since "cargo list type meat" does the same thing.
    Remove "cargo jokes" since...
  12. Feature My understanding is that you can only collect...

    My understanding is that you can only collect free bombs or megatofu/lager while the war is running. Afterwards, the Lighthouse is replaced by Sonofa Beach and the farm by duck hunting.
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    New Content Revision 20409 adds "cargo list type TYPE" to...

    Revision 20409 adds "cargo list type TYPE" to list a (sensibly sorted) list of all pockets with that type.

    Here are the current types:


    # Stats MUSCLE MYSTICALITY MOXIE
    #
    # Monster MONSTER...
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    New Content Revision 20408 adds "cargo count type TYPE"...

    Revision 20408 adds "cargo count type TYPE" command.


    > cargo count type element

    Pocket 647 has effect duration 0: Cold, Dead Hands (0)
    Pockets loaded: 666
    There are 55 element pockets.

    >...
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    New Content Revision 20407 dramatically simplifies the code...

    Revision 20407 dramatically simplifies the code in PocketDatabase that maintains maps for pocket types: each pocket type has an internal map which pockets add themselves to, thus obviating all the...
  16. Feature The breakfast command itself could use this,...

    The breakfast command itself could use this, rather than simply visiting the farm every time. Ditto for visiting the Lighthouse. Note the code in BreakfastManager:


    public static void...
  17. Bug Ha. We sort acquisitions into two lists - Items...

    Ha. We sort acquisitions into two lists - Items and Effects. Looks like we are not handling Intrinsics correctly.

    Could you get me a DEBUG log, please?

    Thanks.
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    New Content These are all the so-called "Common Effects": ...

    These are all the so-called "Common Effects":

    cargo hot => cargo effect Sizzlin' Hand
    cargo cold => cargo effect Frosty Hand
    cargo spooky => cargo effect Spooky Hand
    cargo stench => cargo...
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    New Content Thanks. Revision 20403 Not logged in: >...

    Thanks. Revision 20403

    Not logged in:


    > cargo scraps

    Pocket 345 is unknown
    Pocket 442 is unknown
    Pocket 647 has effect duration 0: Cold, Dead Hands (0)
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    New Content We have PocketDatabase now and it is time to...

    We have PocketDatabase now and it is time to think about how ro use it.

    - I removed all the "temporary" code: if you use the "cargo" command, we'll do restoration first - only if the pocket has a...
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    New Content Revision 20400 adds four subcommands to the...

    Revision 20400 adds four subcommands to the "cargo" command:


    > cargo scraps

    Pocket #373: part #1 of a demon name
    Pocket #222: part #2 of a demon name = ge_
    Pocket #7: part #3 of a demon...
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    Sorry about that. I had it fixed in the source...

    Sorry about that. I had it fixed in the source but not submitted. Revision 284.
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    New Content Revision 20396 has a few tweaks: - the...

    Revision 20396 has a few tweaks:

    - the spreadsheet has updated two of the "unknown" pockets
    - print "Unknown" pockets when loading pocket data
    - there is at least one ambiguous effect. Include...
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    New Content Among other things, revision 20395 lets you use...

    Among other things, revision 20395 lets you use "cargo pocket NNN" when not logged in, in order to look at the PocketDatabase, which does not require that you actually own the shorts or send requests...
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    New Content Revision 20393 parses cultshorts.txt into Pocket...

    Revision 20393 parses cultshorts.txt into Pocket objects.

    I have a map from pocket # to Pocket.

    cargo pocket XXX

    Will query that and tell you what is in a given pocket.

    When it loads the...
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