Search:

Type: Posts; User: Veracity

Page 1 of 20 1 2 3 4

Search: Search took 0.07 seconds.

  1. Bug - Waiting for Info That stack trace showed me that we reset...

    That stack trace showed me that we reset concoction stat games every time we parse status from api.php and see your chara cter class. That is a costly operation - not least because it sorts the...
  2. Bug - Waiting for Info I wonder. When you defeat a topiary critter,...

    I wonder. When you defeat a topiary critter, there will be a link to continue in the hedge maze.
    If it goes right to the next choice, it will be choice.php and we will be in a "choice follows fight"...
  3. Bug - Waiting for Info Your session log tells me that you took the...

    Your session log tells me that you took the non-elemental-trap route through the Hedge Maze that took you through the topiary gopher and topiary duck.
    You end up in room 9 - Mazel Tov! - having...
  4. Replies
    20
    Views
    439

    Bug Revision 20479 should allow: string...

    Revision 20479 should allow:


    string errorCondition = catch
    {
    maximize( mme, false );
    };
    if ( errorCondition != "" )
    {
    //dump a bunch of error related stuff, including errorCondition...
  5. Feature - Implemented Revison 20481

    Revison 20481
  6. Replies
    19
    Views
    373

    Feature Revision 20479 fixes catch to work with catch...

    Revision 20479 fixes catch to work with catch BLOCK returning a value correctly and with catch EXPRESSION rather than simply catch VALUE.


    print( "*** tests for capturing error value" );...
  7. Feature - Implemented One tweak: In the KoLmafia build...

    One tweak:

    In the KoLmafia build configuration:

    Run Ant target 'set.released.false'
    Run Ant target 'set.version'
    Build
    Run Ant target 'unset.properties'

    That last line was not in your...
  8. Replies
    19
    Views
    373

    Feature Revision 20477 adds those return values. Parser...

    Revision 20477 adds those return values. Parser improvement not done yet. Or started yet. :)
  9. Replies
    19
    Views
    373

    Feature The proposed string is ":

    The proposed string is "<error type>: <error text>". Unless you are proposing that a future "throw" construct would contain type, message, severity.

    Here's a proof of concept:


    int div( int a,...
  10. Replies
    19
    Views
    373

    Feature By the way - there are people who use "catch" and...

    By the way - there are people who use "catch" and "throw" for flow control. That is a terrible coding practice and makes programs difficult to understand and debug. But, we can't stop you...
  11. Replies
    19
    Views
    373

    Feature Here's what I'm thinking about errors. There are...

    Here's what I'm thinking about errors. There are four types, of increeasing severity:

    1) "THROWN" - script generated: throw "message" would result in an errorString of "THROWN: message";
    2)...
  12. Replies
    20
    Views
    439

    Bug Given what I've done so far, it'd be: string...

    Given what I've done so far, it'd be:


    string errorCondition = catch
    {
    maximize(mme, false);
    }
    if (errorCondition != "" ) )
    {
    //dump a bunch of error related stuff, including...
  13. Replies
    6
    Views
    119

    Bug Turn on the following DEBUG options: Verbosely...

    Turn on the following DEBUG options:

    Verbosely log communications between KoLmafia and the browser
    Log decorated responses in the debug log

    Get a new DEBUG log. I cannot even begin to assess...
  14. Replies
    6
    Views
    119

    Bug You modified your post after I started responding...

    You modified your post after I started responding to it.

    What button did you use to invoke the skill? From the skills page? From the Daily Nags that KoL gives you?

    Whatever you did, KoL told...
  15. Replies
    6
    Views
    119

    Bug You clicked on "the button" for Evoke Eldritch...

    You clicked on "the button" for Evoke Eldritch Horror. What button?
    "It" will create the box for inputting a script. What is "It"? What is "the box for creating a script"?
    I see that you are...
  16. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,512

    My hope was that I could eventually reverse...

    My hope was that I could eventually reverse engineer how the planets are generated.

    If we assume that the first letter designates difficulty, the remaining six letters allow 26**6 = 308,915,776...
  17. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,512

    Revision 292 adds the planet data for the 152 new...

    Revision 292 adds the planet data for the 152 new planets.
  18. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,512

    > SpacegateImport.ash Loading existing planet...

    > SpacegateImport.ash

    Loading existing planet data.
    2766 known planets found
    Importing Spacegate planet data from Spacegate.1.tsv
    1693 imported planets found

    Converting data to usable...
  19. Thread: Spacegate

    by Veracity
    Replies
    122
    Views
    34,512

    Revision 291 adds 180 validated planets. Most...

    Revision 291 adds 180 validated planets.

    Most of these are planets I imported from the public spreadsheet but have now visited to verify and/or correct the data. I have four multis doing that...
  20. Thread: Grey Goo

    by Veracity
    Replies
    24
    Views
    1,698

    New Content OK, I found the issue - and it affects scripts,...

    OK, I found the issue - and it affects scripts, as well. We decide that a character "can interact" - vis KoLCharacter.canInteract(), which is also used by the ASH can_interact() function - when we...
  21. Replies
    24
    Views
    658

    Feature The "commit rights" only matter when you try to...

    The "commit rights" only matter when you try to commit. Setting up a commit by editing files - and adding new ones - should be possible regardless.
  22. Bug - Fixed It addressed ascending from Valhalla. Timeout in...

    It addressed ascending from Valhalla. Timeout in Valhalla was fixed earlier and remains fixed.
  23. Replies
    15
    Views
    1,130

    Bug - Fixed No thanks. This is all fixed. Sorry for the...

    No thanks. This is all fixed. Sorry for the inconvenience.
  24. Replies
    583
    Views
    115,540

    Sigh. Revison 290 makes it VMF.GuzzlrCocktailSet...

    Sigh. Revison 290 makes it VMF.GuzzlrCocktailSet

    I like not having excess preferences, and that was a design goal of vprops, but having documentation and the ability to see defaults was a...
  25. Replies
    583
    Views
    115,540

    Revision 289 will collect a daily Guzzlr cocktail...

    Revision 289 will collect a daily Guzzlr cocktail set. Here's the doc:


    // *** Guzzlr tablet ********

    // If you have made 36 or more Guzzler platinum deliveries, you've maxed
    // out the MP...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4