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  1. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    I want to be able to backfill the rocks for...

    I want to be able to backfill the rocks for various planets I already visited before I started saving the encounters.

    New command prefixes (in addition to status, visit, suggest):

    count -...
  2. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Revision 219 adds something I've been thinking...

    Revision 219 adds something I've been thinking about for a long time: recording the type of "rocks" encounters we find on a planet.

    The spreadsheet had this, but, in my experience, every planet...
  3. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Thanks. I hsve two multis who are each...

    Thanks.

    I hsve two multis who are each visiting an "unvisited" planeted every day. That is one which is listed in the spreadsheet - whose data I incorporate - but has not been verified with an...
  4. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Revision 208 adds support for buying trade items,...

    Revision 208 adds support for buying trade items, subject to price limits.

    Existing setting:

    VSG.BuyTradeItem

    defaults to false. If you set it to true and it happens to find a trade item on...
  5. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    I just submitted more planet data, including 2...

    I just submitted more planet data, including 2 more planets with verified trophies. Revision 206.

    I wanted to look a bit at the prices for primitive alien trade items to decide if it is worth...
  6. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    You are doing WAY better than I have done....

    You are doing WAY better than I have done. Congrats!

    Thanks for the info about the blowgun. I will add that to the "verified" data.

    It fits in with taltamir's theory about the hostile alien...
  7. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    I just released Revision 184, which adds a whole...

    I just released Revision 184, which adds a whole mess'o'planets that my multis have visited. Two of them run with previously unvisited (by me) planets from the public spreadsheet, in order to confirm...
  8. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Revision 180 adds a new setting: ...

    Revision 180 adds a new setting:

    VSG.SetupScript

    if not empty is the name of an ASH (.ash) or CLI (.txt) script which will be called before actually running turns in the Spacegare.
    You will...
  9. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    My fourth primitive alien trophy: > vsg...

    My fourth primitive alien trophy:


    > vsg status

    Visiting the Spacegate Terminal
    Planet Name: Gamma Mexicanus III (difficulty = 0)
    Coordinates: AEGXFDX

    The sky above the horizon is a dim...
  10. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    This looks like a super promising planet to visit...

    This looks like a super promising planet to visit repeatedly.
    Discovered it by visiting a random planet.

    Hostile anomalous plants AND hostile anomalous animals AND hostile intelligent aliens....
  11. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Revision 174 does this: - Fixes issue of...

    Revision 174 does this:

    - Fixes issue of shinies from step 2 of the quests not being recorded (simply needed to add the three choice adventures to a case statement...)
    - More planet and trophy...
  12. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    My third trophy, using command "unvisited...

    My third trophy, using command "unvisited detected trophy, detected ruins".
    In other words, I am visiting planets from the spreadsheet I have not been to before that have hostile alien life and...
  13. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    I load the "expected" planet data from the...

    I load the "expected" planet data from the spreadsheet data, for a known planet.
    I visit the terminal and correct the planet data as needed.

    For example, if the spreadsheet said hostile plants,...
  14. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Interesting. > vsg status Visiting the...

    Interesting.


    > vsg status

    Visiting the Spacegate Terminal
    Planet Name: Iota Bubblicius XI (difficulty = 25)
    Coordinates: ZPZLMNF

    The planet's sky is an oppressive green, with a dense...
  15. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    > vsg status Visiting the Spacegate Terminal...

    > vsg status

    Visiting the Spacegate Terminal
    Planet Name: Kappa Abbrevianus III (difficulty = 0)
    Coordinates: AAAAABP

    The planet's sky is a hazy chartreuse, dotted by occasional wispy pale...
  16. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Going with "unvisited detected trophy,...

    Going with "unvisited detected trophy, procrastinator", I got this:


    > vsg status

    Visiting the Spacegate Terminal
    Planet Name: Cheetus Westinghouse IV (difficulty = 14)
    Coordinates: OIOIIIO...
  17. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    I already had the following: detected trade ->...

    I already had the following:

    detected trade -> friendly aliens but don't know trade item and/or price
    detected murderbots -> Murderbot frequencies of unknown origin
    detected spants -> Spant...
  18. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    I think my own spading multies that are currently...

    I think my own spading multies that are currently going for "unvisited" will do "unvisited trophy", or something, to spade planets with hostile intelligent life first, just in case I can shake out...
  19. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    How about this? > vsg suggest unvisited...

    How about this?


    > vsg suggest unvisited procrastinator, trophy

    Considering 1400 planets.
    After filtering on 'procrastinator 2', 63 left.
    After filtering on 'trophy', 24 left.

    I suggest...
  20. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Well ... I have 5 characters going to "random" or...

    Well ... I have 5 characters going to "random" or "unvisited". That's about 220+ planets since the beginning of December, one visit each. This one was "unvisited" - which means I was trying to...
  21. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Here's an interesting one. :) > vsg status ...

    Here's an interesting one. :)


    > vsg status

    Visiting the Spacegate Terminal
    Planet Name: Tau Martinez VII (difficulty = 6)
    Coordinates: GRIMACE

    The sky is blue fading into pink near the...
  22. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Except for the one that appear exactly once -...

    Except for the one that appear exactly once - Interstellar Trade and Ancient Ruins, it's random. I noticed that the first planet I visited when I compared to what they had in the spreadsheet. The...
  23. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Ooo! Found another planet with both exotic...

    Ooo! Found another planet with both exotic hostile animals and exotic hostile plants!


    > vsg status

    Visiting the Spacegate Terminal
    Planet Name: Beta Cromulus X (difficulty = 12)...
  24. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Revision 170 should do that.

    Revision 170 should do that.
  25. Thread: Spacegate

    by Veracity
    Replies
    113
    Views
    20,269

    Revision 169 will not try to adventure if you are...

    Revision 169 will not try to adventure if you are overdrunk or out of adventures.
    It will also stop adventuring if you run out of adventures while energy remains.

    If you rerun it after gaining...
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