New Content Rumpus Room change

adeyke

Member
From the trivial updates:
March 05 - Good news: things that give adventures or pvp fights in the rumpus room should now work properly. Bad news: You have to visit the rumpus room and click them to get the benefit. Really good news: If they worked for you at rollover, you'll get an extra use today.

It would be nice if breakfast automatically clicked these for us.
 
From the trivial updates:


It would be nice if breakfast automatically clicked these for us.
We might also want prefs for which "zone" has been used, you can only use one zone per, even if you swap clans.

Not sure how the wrestling mat works with the comfy sofa, though
 
We already have breakfast settings - visitRumpusHardcore and visitRumpusSoftcore - and ClanRumpusRequest.getBreakfast() will visit the Klaw and then, if KoLCharacter.canInteract(), every other spot.

Which is to say, as coded, it won't do it in hardcore or ronin.

I visited my clan's rumpus room today in ronin and clicked everything that offered PVP fites and I did get fites.
I don't know if that now works in Hardcore, too, but if so, removing the canInteract check will satisfy the breakfast suggestion.
 
Girls of Loathing Calendar
You can't stare at scantily clad models while under the restrictions of hardcore or ronin.
Collection of Self-Help Books
You can't read these books while under the restrictions of hardcore or ronin.
Inspirational Desk Calendar
You can't find inspiration while under the restrictions of hardcore or ronin.
A Wrestling Mat worked, I got the PVP fights in hardcore
 
In Ronin:

Code:
Visiting Infuriating Painting in clan rumpus room
You gain 3 PvP Fights
Visiting Collection of Sports Memorabilia in clan rumpus room
You gain 5 PvP Fights
Visiting Wrestling Mat in clan rumpus room
You gain 1 PvP Fight
 
It seems that it's more than the Rumpus Room that changed. I just saw this in the gCLI during breakfast:
Let's cannonball in the swimming pool.
Unsupported choice adventure #585
choice 1: Up
text = say
Click here to continue in the relay browser.
 
Turns out, that was a result of fixing the bug in recognizing we are still in a choice.
Screwing Around in the swimming pool is a choice adventure.
We didn't used to detect that correctly, and therefore leave handlingChoice at false.

When I fixed the regexp that detected being in a choice, it is now true - and as coded, the Choice Manager was called to automate it.

I have an open PR which fixes this issue.
 
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