Recent content by yueli7

  1. Y

    Feature - Rejected War Auto Abort

    Like how mafia auto-aborts upon finding a hobo code at a zone, can it also stop when automating adventuring at the hippy war when a sidezone is unlocked, e.g. after "The Nunnery is now accessible in this uniform!". Usually the goal for automating at the battlefield is to reach the next zone...
  2. Y

    Bug - Not A Bug Error..

    i've been getting in my gcli repeatedly.. along with the relay sometimes either failing to load or loads incompletely. Equipping something in the relay gives a blank 'Current Equipment' and 'Results' sections, not sure if this is related.. r8479 basically this is my gcli, dont know why its...
  3. Y

    Feature - Rejected Scripted Entryway

    I agree with the above, and yes I was referring that it should as opposed to
  4. Y

    Feature - Rejected Scripted Entryway

    Quests > Entryway still gives the red message "You need 1 more acoustic guitarrr to continue" when actually a number of stringed instruments would work
  5. Y

    Feature - Rejected Relocation for War Zone unlock messages/combat summary

    The bolded text at the end of combat, e.g. The Nunnery is now accessible in this uniform! is used to show unlocked access to sidezone.. this was good for those playing in the relay before however since I am running combat macros, this unlock text is located at the bottom of a long combat report...
  6. Y

    Bug - Won't Fix counter or lag?

    even so, the charpane clearly said cookie (0) and still there was no warning at all, not before or after the counter passed. Not sure how this could happen?
  7. Y

    Bug - Won't Fix counter or lag?

    Is it just me because I have lag or not.. the counters have been weird lately, sometimes the dance card counter is correct, a lot of the time it says 0 turns on the charpane but actually its not the next one but the one after that.. and the last few SR counters have all shown 0 on the cookie...
  8. Y

    Iconic Relay Overriding, Now More At Nonpareil (Iron Man)

    your version has inventory sneakily split into 3 sections its quite amusing
  9. Y

    Feature - Implemented Paste NG at tower

    have no scope.
  10. Y

    Iconic Relay Overriding, Now More At Nonpareil (Iron Man)

    there's a M box on the right that leads to search :/
  11. Y

    Iconic Relay Overriding, Now More At Nonpareil (Iron Man)

    how on earth do i get to the mall with the topmenu?
  12. Y

    Bug - Won't Fix Barrel full of Barrels wasted adventure

    dont believe it used to do this, maybe it was the change to correct when easter eggs were putting barrels as spleen
  13. Y

    Feature - Rejected Auto-abort when Nemesis Thug is encountered.

    I vote for more preferences/user flexibility
  14. Y

    Feature - Rejected Auto-abort when Nemesis Thug is encountered.

    I ran a css with abort for the nemesis thugs that did the trick..
  15. Y

    Bug - Fixed Rats are in the wrong Tavern

    I thought I was quite clear but I failed to note that the rats were drinking our booze :p jk
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