Something to take note of: The coins are quest items. If you ascend, you will get 4 coins back. Even if you had more of them when you ascended. I made the mistake of ascending on the second day (I had 7, ended up with 4).
Not using strings. Just using the maximizer tab. I'm not experienced with doing the typed out strings stuff. This pic shows the setup used, but not results, because I'm in the aftercore of a casual run. It'll just suggest a +adv shirt that I do have access to. It only happens when I'm early in a...
It would be nice if we could do this in the actual maximizer. For whatever reason, mafia wants to keep switching to a mode I never use if I'm wearing the parka and don't have a shirt that would give whatever I'm asking for. Mostly when I don't have a +adventures shirt, as there's also no parka...
This happens with a lot of IOTM stuff. If you've got a preference that you want automated, you'll have to use the text command to tell mafia what choice to always choose (or try to). This will break if the choice becomes unavailable.
For what it's worth, I've noticed that the cup can give boozes that otherwise require ingredients from retired content, old IOTMs (including sprit siphons from the happy medium familiar), and the mini sword & martini familiar (which I don't have).
No.
First, I opened the relay browser and went to the in-game skills page. That page was being weird. Not displaying stuff properly. So, I closed the browser and went to the skill-casting section of Mafia.
I cast the skill "Feel Disappointed" from the drop-down selector.
Then tried to select...
Something doesn't seem to be playing nice with skills. The skills page in browser went weird for me, then mafia refused to clear out skill name after casting a skill in mafia's skill casting tab (normally you hit backspaces and it clears the old skill, brings back the skill list). After a relog...
It seems like there should be a way for mafia to discard things like Pretty Flower, destroyed hellseal items, other things that have a discard link. Is there no way to do this, or is this an oversight?
It would be handy, in case one wants to revisit Gel Noob, or for any newer KOL players that haven't yet done the path. Sometimes, I like revisiting paths I've done. I actually tried doing Gel Noob again and ended up resetting ascension, due to the frustrations with the script not fully working.
I don't know about coding, but the quad tom doesn't take you directly to a sandworm fight. You have to play it and then adventure anywhere, and that will trigger the fight.
Yeah. I had the same happen on my latest run. Mafia spent 214 adventures in the hole in the sky, I had to hit "stop after" and manually make the key. All runs up until then, it would just make the key as it does with the jar of oil, etc.