Recent content by VeeArr

  1. VeeArr

    Bug - Fixed Astral Energy Drinks don't appear in Item Manager

    Should be fixed in r29030
  2. VeeArr

    Bug - Fixed Tiny Stillsuit not tracking distillate accurately when equipped.

    I know there was a bug for a while that was duplicating stillsuits. Were you affected by this, and if so, do you have stillsuits equipped to multiple familiars?
  3. VeeArr

    Bug - Fixed Ancient Hobo Burial Ground NC Choice (208) Description is Wrong

    Should be fixed in r29016. (I went with "spooky hobo ML" as the wiki indicates--while it might also do stuff like make ambient damage higher, I figured this gets the idea across without being too verbose.)
  4. VeeArr

    Bug - Fixed Astral Energy Drinks don't appear in Item Manager

    Necro-ing this old thread because someone mentioned encountering it again today. After some debugging, I've determined that the root cause is a mismatch between how Concoction and ConsumablesDatabase are handling the names. ConsumablesDatabase.consumablesByName has its entry for astral energy...
  5. VeeArr

    Bug - Fixed Violet Fog not working

    Out of curiosity, do you ascend infrequently? The violet fog stuff gets randomized each ascension, and there was a KOL issue a while back that caused it to change mid-ascension. So if you haven't ascended since, maybe mafia just has recorded a map of the fog that doesn't match reality (and if...
  6. VeeArr

    New Content - Implemented May 2026 IotM - Legendary Pasta Wand

    Given the bonus utility of the level 11 thralls, it might be nice for mafia to at least estimate the current thrall's XP. (As far as I can tell from a cursory glance, only the level is tracked currently, presumably because the game doesn't actually display the XP anywhere.)
  7. VeeArr

    Feature - Implemented Request: Support for mutually-exclusive buffs in maximizer

    Maximizer will now take into account the strength of existing buffs when speculating a buff from a mutually-exclusive group, as of r28994.
  8. VeeArr

    Feature Request: Support for script/notify/since in JS scripts

    It would be nice if the features provided by the ASH directives script, notify, and since were also available in JS scripts. If it's not possible to have it automatically just happen as part of parsing like with ASH, even just having them available as function calls that can be stuck at the...
  9. VeeArr

    Feature - Rejected Introduce temporary preferences for scripting

    I disagree. The status quo of having every script that wants to temporarily change a preference need to implement their own mechanism for saving off temporarily-changed preferences (and a mechanism to manually restore them in case of unexpected exit) is very clunky. This feels like it misses...
  10. VeeArr

    Bug - Fixed maximizerMList does not correctly handle changes to maximizerMRUSize

    KoLConstants.maximizerMList is used to display the list of recent maximizer expressions in the maximizer frame. However, it does not respond correctly to updates to the maximizerMRUSize preference, which under some circumstances can cause the frame to get stuck reverting the list to the default...
  11. VeeArr

    Feature - Implemented Request: Support for mutually-exclusive buffs in maximizer

    Thanks for the additional information and context. If I'm understanding correctly, the difference between these groups is that for effects in the first group, you would need to use a SGEEA or similar to purge an effect in order to apply a new one, so you probably don't want to suggest it at all...
  12. VeeArr

    Feature - Implemented Request: Support for mutually-exclusive buffs in maximizer

    It would be nice if the maximizer could take into account mutually-exclusive buffs when determining whether to recommend casting a buff. For example, if you have a fairy familiar and the "Who's Going to Pay This Drunken Sailor?" effect (+25% item), it would be nice if it maximizing "item" did...
Back
Top