Recent content by VeeArr

  1. VeeArr

    Bug maximizerMList does not correctly handle changes to maximizerMRUSize

    KoLConstants.maximizerMList is used to display the list of recent maximizer expressions in the maximizer frame. However, it does not respond correctly to updates to the maximizerMRUSize preference, which under some circumstances can cause the frame to get stuck reverting the list to the default...
  2. VeeArr

    Feature Request: Support for mutually-exclusive buffs in maximizer

    Thanks for the additional information and context. If I'm understanding correctly, the difference between these groups is that for effects in the first group, you would need to use a SGEEA or similar to purge an effect in order to apply a new one, so you probably don't want to suggest it at all...
  3. VeeArr

    Feature Request: Support for mutually-exclusive buffs in maximizer

    It would be nice if the maximizer could take into account mutually-exclusive buffs when determining whether to recommend casting a buff. For example, if you have a fairy familiar and the "Who's Going to Pay This Drunken Sailor?" effect (+25% item), it would be nice if it maximizing "item" did...
  4. VeeArr

    Bug Maximizer suggests using campaway cloud when under Standard restrictions

    When maximizing a stat like "exp", the maximizer will recommend using campaway cloud, even if the character is currently under Standard restrictions and thus does not have access to the Getaway Campsite. Moreover, selecting it and clicking "exec selected" seems to cause the preferences for the...
  5. VeeArr

    Redirect Issue

    I'm sympathetic, but it is what it is. Of course, it is open source so I'm sure you're capable of figuring out anything you need on your own as well: https://github.com/loathers/pricegun
  6. VeeArr

    Redirect Issue

    The pricegun API is pretty simple: https://pricegun.loathers.net/api/{itemId} returns the history data for an item. You can also pass a comma-separated list of item IDs and it'll return an array of the results. By default you get recent sales and sales in the past two weeks bucketed daily. If...
  7. VeeArr

    Feature - Implemented Tracking for Mechanical Songbird

    As far as I can tell, mafia currently has no tracking for the Mechanical Songbird dropping its intricate clockwork egg. Since the egg seems to have a chance to drop after ~150 combats with the familiar, it would be nice if this had a preference to track the number of combats the last egg drop...
  8. VeeArr

    Bug - Fixed Choice Overrides using Ezandora-Choice-Override render incorrectly

    Starting in r28944, relay browser choice overrides powered by Ezandora's Choice Override script do not render correctly. Instead of redirecting to a blank page and rendering on top of that, the UI for the choice renders directly over the inventory. Tested in multiple browsers, with the same...
  9. VeeArr

    New Content Support Heartstone

    The heartstone_middle_letter function was added in r28911, but it does not correctly handle some special characters. As best we can tell, the name of the monster is encoded in UTF-8 and stripped of spaces, and then the middle byte is selected (if there's an odd number of bytes and the middle...
  10. VeeArr

    Headhunter -- a relay script for finding shrunken head targets

    KoLmafia now contains the data needed to determine which characteristics a shrunken head will have based on its target's monster ID and your path. Headhunter is a relay script that allows you to search for monsters that will have certain characteristics when zombified. Whether you're looking for...
  11. VeeArr

    Bug - Fixed Mafia sometimes loses track of liver capacity modifiers when changing equipment

    I've once again come across an issue I've seen mentioned a few times before and had some time to do some investigation. I found that occasionally when changing equipment, mafia would lose track of my Liver Capacity modifiers and would then think I was overdrunk when I wasn't. Curiously, it...
  12. VeeArr

    Bug - Fixed get_related() returns incorrect pulverize data for shadow skin

    The data for mer-kin gutgirdle is also incorrect. > ash get_related($item[mer-kin gutgirdle],"pulverize") Returned: aggregate int [item] twinkly wad => 3000000 I assume this needs to be flagged as coming from the sea or whatever so mafia knows that it pulverizes to salt.
  13. VeeArr

    Bug - Fixed get_related() returns incorrect pulverize data for shadow skin

    Mafia reports that shadow skin pulverizes to wads, but it actually pulverizes to powder. I'm not sure if this is due to other properties being incorrect, or if it's a special case. > ash get_related($item[shadow skin],"pulverize") Returned: aggregate int [item] twinkly wad => 750000 hot wad =>...
  14. VeeArr

    Bug - Fixed Using the replica Deck of Every Card via CLI causes an error state, even if successful

    Yea I think technically if you're out of Ronin in LoL you can pull a non-replica deck. Maybe that's too niche to support, but I think something like this (untested) could maybe cover that case anyway: if (KoLCharacter.inLegacyOfLoathing() &&...
  15. VeeArr

    Bug - Fixed Using the replica Deck of Every Card via CLI causes an error state, even if successful

    I think that fix would just make it break in the case where a user has a non-replica deck but no replica deck, which would probably end up making the problem more common. (edit: No, the "am I in LoL?" check would avoid this being a problem most of the time) A better fix would probably be to...
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