In case anyone was suddenly having the problem that I was having, where running Harvest with EatDrink was causing EatDrink to manually prompt you for fullness, drunkenness, etc, then the solution is to verify that har_gen_consume_script is "eatdrink.ash", not "EatDrink.ash".
I have it set to mess with gear as needed. I thought it was worth mentioning here because other than not equipping the unstable fulminate, the script successfully automated the entire rest of the run.
Love the script.
Wanted to report a small bug. When opting to make the wine bomb in the Spookyraven basement in softcore, the script never seems to equip the unstable fulminate, at least not before re-equipping the bumcheekascend outfit. I wasted about 100 adventures in the boiler room before...
Hello, I had a suggestion/feature request for Ed path. When you get beaten up in combat, can you add a short, second [link] that tells Mafia to parse through the defeat/heal text and automatically jump back into combat again? It would be very much appreciated when I am manually farming for Ka coins.
What exactly did you modify? I'm having the same issue and I've changed every "giant's castle" in the /data folder I can see.
Edit: Nevermind, found it. The file that needed to be edited was HAR_Bounty_Data.txt