Recent content by ThePowerTool

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    Vanishing tips in non-combat adventures

    I regularly pull to make sure I'm up-to-date (currently on 28949). I'm probably just missing the correct key-word as I've searched. What can I do when running kolmafia and it stops displaying the tips in non-combat adventures? It happens infrequently, but when it happens it stops for all...
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    Special type value--Veracity's tutorial

    I was seeing that but not clear on what was happening (calling mall_prices but it appeared to be acting as if it was iterating as mall_price). That explains so much. Now I have to play with it. Thank you very much, again!!!
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    Special type value--Veracity's tutorial

    "$typename[value] must be used, with a string in square brackets" is incorrect? There's no disambiguation? If I understand you, I think it should say "$typename[value] must be used, with a static value pointing to a <key expression>" (using Data Structures as a reference). And does this also...
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    Special type value--Veracity's tutorial

    "While the special-typed variables are declared the same as primitive types (ie: item i), special-typed static values are declared very differently from static values. To specify that a value is of a special type, $typename[value] must be used, with a string in square brackets designating the...
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    funct main param (argument) null

    I like the dialog prompt for input. Having scripted and coded that saves time, effort, and coding. How do I allow for null when calling an ash script [allowing for optional parameters]? Everything I've used, before ash, assumes null and you have to code options. The goal is to call an ash...
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