You kind of can. On the configure script tab of the relay script, there is an option for choosing data file. You could have 2 of them and switch between them whenever necessary.
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9816 Nadsat berry 362443644 berry3.gif usable, combat t,d 51
# Item Nadsat berry: Improves critical hit chance and energizes you for a while
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9812 Mu 497250637 pokefam8675309.gif grow t 0
# Item Mu
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New familiar...
Another of the outside-pokefam items:
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9819 Snarf berry 935578159 berry7.gif usable, combat t,d 51
# Item Snarf berry: Increases your stats and energizes you for a while
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You acquire an item: Snarf berry
use 1 Snarf berry
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2382 Berry...
Yeah, i double-checked my last post before posting here.
I am assuming that "Looking at item #9731..." was the same line and everyone was just omitting the item id but i guess that technically it could be different lines.
I wasn't aware that it did that or that it was a problem.
I'll copy...
I think you missed this.
So a variety of items (crimbo, clan carnival, etc) could have triggered it.
I can also confirm that the "Looking at item #..." appears at the gCLI for items not found in the mafia database. It is where i copied the items i pasted in the Feb 2018 IotM thread.
Basically you don't need to do the calculation yourself. You choose what number is your goal and mafia will calculate what number it should input to achieve said goal.
e.g "numberology 69" is +3 adventures and "numberology 37" is +3 pvp fights.
You can see that number as "11 | +3 adventures...
You can use get_property and set_property to get/set properties that persist through sessions. Having the property name start with "_" (e.g _coldOne) will turn it into a daily property.
No idea.
I guess you could also use a record.
A hastily made example:
record item_info {
item it...
Adding it via "Daily Deeds -> Text dialogue" prepends $CUSTOM|TEXT to it which is why you see it as text in the daily deeds panel.
From the help menu: "Combo - A cleaner way to collapse multiple related command deeds into one combobox element. Note that there is no GUI to help you construct...
This is what i am using.
if (!get_property("_infernoDiscoVisited").to_boolean() && (get_property("_hotAirportToday").to_boolean() || get_property("hotAirportAlways").to_boolean())) {
cli_execute("checkpoint");
if (maximize("disco style 6 min" , false )) {
print("Grabbing Volcoino from...
Don't think there is a preference but they are treated as slots so you can use $slot[bootskin].equipped_item() and $slot[bootspur].equipped_item() to see what's equipped.