Woops, thanks for pointing that out. I think it's not counting the cost of summoning the demon either. I'll fix those issues and upload a new copy. Thanks for bringing that to my attention, I'm glad you like the script.
Here's what I've got so far, in case I'm busy for a little while at least this code will be out there. This gets the price list from the xml file into a usable format:
record buff_data {
string name;
int skill_id;
int price;
int turns;
boolean philanthropic;
};
buff_data...
I like that idea, I did something similar to it for my farming script (though I hard-coded the prices because it was a lot simpler that way.) The main thing I would have to do is adapt it to read the xml files, which of course is the tough part... Does anyone have any idea how to parse an xml...
I ran it today and it worked without too much tweaking, couple things I found though:
I noticed that you converted farming script and the bountyhunting script to use zlib, is there a reason you didn't convert the puttyfarming one as well?
I also saw that you hardcoded the value of adventure...
That sounds reasonable to me. As long as you give me credit for the original script, I don't mind if you make your own version. Especially if you put a lot of work into it. (I love the name by the way ;)) Glad to hear you added zlib support too. I wish I had known about it when I wrote the...
That sounds like a nice list of improvements. Just a couple things to consider if you haven't already:
- I would make sure that they're not using their putty for puttyfarming before you go ahead and use it for bountyhunting. I think people would be mad if it got rid of their rockmonster or...
Hmm I was having some issues with getting this to work. (And sorry if you already know about this. I didn't want to look through all 16 pages to see if it's been reported) I downloaded the ascend.ash script and ran the eatdrink.ash so it would make all the variables and i could tweak them...
Yeah, mine just automates the process. It lets you set where you want to farm and a lot of the details, but it can't make those decisions itself. Your script is unique because it tries to find what will make you the most meat at this exact moment whereas my script (and other similar ones) really...
Wow sounds awesome, that must've been a lot of work. I can't wait to try it and compare it to my farming script. I'll also be interested to see how it works out in the long run. It might just sink the item prices until it has to castlefarm all the time.