My understanding is that modtrace will report Offhand Remarkable as duplicating the hobo offhands effects (Metal detector, garbage sticker, imaginary hamster) when they do not in fact get doubled.
So for example with hodgman's bowtie and hodgman's imaginary hamster equipped and doing modtrace...
Spaded by The Dictator, link to message in Ascension Speed Society Discord: https://discord.com/channels/466605739838930955/1161394735085256735/1199753390947848302
Oh, maybe this is working correctly actually? if the crystal ball predicts your rwb monster, that counts as one of your rwb encounters?
I'm unsure how it works exactly, but it seems my rwb ran out while I was testing this, even though I never actually encountered my rwb monster
For example: If you rwb something, and then banish it, then fight an olfacted habitats monster in that location, then predict one with your miniature crystal ball, fighting the predicted monster will cause the rwbMonsterCount pref to decrease, even though you aren't fighting the RWB monster
If I have ingredients for a creation listed lowest in the mall, and not enough in inventory, mafia will instead purchase from another higher priced store, instead of taking/buying from my own store
outfit_treats() returns the candies we get from Halloween for wearing that specific outfit. It seems to currently be broken for outfits that have multiple possible options for candy.
A normal working outfit result:
Broken outfits:
Extra information from Rinn:
it's just stored as an...
I'll just give this a bump since we ran into this issue again trying to debug a garbo issue. I've taken a look at why this might be happening in the mafia code, but I think it's still a little beyond me right now
Perhaps the incorrect place for this, but prefs for number of wishes we've gotten and number of tatters we've gotten would also be nice
Pocket wish drops are capped at 3 per day
And tattered scraps of paper are capped at 11
running on it now, I seem to be getting something strange happening where it's trying to run combats twice, and this breaks tracking for a few things:
It tries to execute (or is showing the attempt to?) macros twice per combat, it does the second after winning
The Sunken Party Yacht zone in Spring Break Beach has a scheduled NC every 20th adventure in the zone that results in the Yachtzee non-combat adventure. It would be nice to be able to track this progress via a mafia preference
Similar to the "encountersUntilNEPChoice" preference we already...
It appears this also might be a little more problematic than I expected, It seems to only update on a "set_location", so if you only adventure once in a different shadow rift, mafia will not realize that the ingress has been updated for appearance_rates
Eg: Adventure once in cemetary shadow...
Some more specific testing, it only updates the appearance rates after setting location, not nextAdventure.
Is it possible to have this update when calling appearance rates? It's not an issue if you know about this quirk because you can work around it by setting location before you try to work...
This is after running my script for a bit and having done shadow forest in Mount McLargeHuge, and shadow waters from 8bit. (So current ingress should be 8bit) however:
The nextAdventure changes are me looking through the location details in the GUI
And then immediately afterward (didn't...