Recent content by senseihitokiri

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    Recommendations for this map

    *snipping quote of entire message in post just above it...* That makes much more sense. That way I can, like you said, pull slices out for my processing. Thanks so much!
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    Recommendations for this map

    Ok well I've set out to write 3 libraries that will determine your best possible stat outfit. (pain in the ass, yes I know) Well anyway, I've just about finished the data entry for my moxie one and I came to a conclusion that it might not be stored in the best possible way for reference. Right...
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    ++ operator?

    Is it possible to gain a ++ or -- operator in the future? I'm trying to write a map and I'm realizing that I either need to make every node static OR I have to increment the index between every line.
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    Manual Item Quant Editing

    I had trouble with it recognizing the mosquito larva during the spooky forest quest. It recognized that I acquired it because I had the condition in effect, but when you visit the council I believe it removes it from your inventory. You have to do an inventory refresh to use it.
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    Request: Index out of bounds error message

    It would also be nice if it ordered a cheese pizza for you :)
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    Conditions change request

    When I did that, the CLI returned script succeeded right after the first location and did not proceed. I've rewritten them already to not use conditions, but I will try to recreate the problem again in the morning. I just logged 13 hours or so writting a library file and I'm about to pass out.
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    Conditions change request

    Yea that's the problem there. The logic will never leave the first location because all conditions are not met there. It only leaves a location when the condition is hit, which is when the scripting system breaks the chain of execution.
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    Conditions change request

    Would it be possible to have condition modified to not break a script once it's reached?  If you try to do, say the artist quest in one script. you could add conditions for each of the items in turn say...  *incoming pseudo code* if item_amount palette < 1    add condition 1 palette adventure...
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    Password hashes in url

    Awesome, thanks :)
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    Password hashes in url

    I know the topic seems similar to another post, but the topic is on a different matter than that. Basically, through my practice I've noticed that I'm going to need to use urls that have the password hash in it - i.e. using items and such. Is the password has available somehow that I can use to...
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    Meat Pasting

    Cool, thanks so much. I was trying to use the relay browser to figure it out and I didn't even think about the minibrowser. I was getting ready to set up a packet sniffer. You saved me a lot of effort and I really appreciate that.
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    Meat Pasting

    Does anyone know the correct format for the meat pasting url via inventory?  I have been trying all sorts of returnText = visit_url("combine.php?item1=118&item2=119"); I understand that I could use create sprocket assembly, but I like doing it this way as it assures that it will work (no...
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    9.3 New Stuff!

    *mouth drooling over new function*
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    Request update

    yea, but it's missing parts like the new disable function documentation and explanations of how importing works. I feel that stuff is pretty important.
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    Request update

    Is there an update to the ASH reference on the horizon? I scanned the release notes and didn't see function definitions anywhere. Thanks.
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