Recent content by QVamp

  1. Q

    Recent problems with batfellow.ash

    Hmm... the starting comment suggests that these scripts are literal copies. I can check it again once I'm out of HC. @infopowerbroker gave some great information, but I don't know how to call a script in a wrapper script. The rest I can do, but could someone help me with this part? I have...
  2. Q

    Recent problems with batfellow.ash

    Sorry for the late posting here. But I can't find cheesecookie's script (the location isn't mentioned here, or anywhere else I could find). And the script that was mentioned here by ckb doesn't seem to have fixed the issue mentioned in '22. When I run ckb's script, it stops constantly and...
  3. Q

    Bug - Waiting for Info Golden gun profile image issue

    sorry, I realized I didn't specify... the <img src=""> attribute is the data:image. And to help more, Mafia ultimately says: <img crossorigin="Anonymous" src="/iii/otherimages/ed_av1.gif" width="60" height="100" border="0"> ... I have no idea where this src comes from.
  4. Q

    Bug - Waiting for Info Golden gun profile image issue

    Apparently when you use the golden gun, it changes your profile image to gold. However, it does this by encoding the entire image in the data "data:image/png;base64" In mafia, the image shows up as a broken image. The properties of the gun aren't recorded yet (I was trying to do this very...
  5. Q

    command to break hippy stone?

    Perfect. Thanks!
  6. Q

    command to break hippy stone?

    oh, does post-ascension mean when you've started an new run?
  7. Q

    command to break hippy stone?

    Now that it is hidden, every ascension I forget to break the hippy stone. Is there a command that I can put into my login script that will break it?
  8. Q

    Feature Enhance numberology output

    Re-reading everything, I'm now not sure if I got the 2 numbers in the wrong order.
  9. Q

    Feature Enhance numberology output

    Sorry for the miscategorization, I had been looking for something like 'enhancement', but since it wasn't there, I went for 'bug' because it felt like the closest to what I was asking. I think of 'feature' as meaning something totally new, not a minor modification to something existing. Now...
  10. Q

    Feature Enhance numberology output

    As someone who recently got this skill, the current numberology output is confusing. Using an example: [15] Calculate the Universe with 49 to get: 15 Meat [69] Calculate the Universe with 15 to get: 3 Adventures What to do is unclear -- what happens if I enter '15'? I would have thought i'd...
  11. Q

    How do you run a script automatically only once/day?

    That sounds like it would work. What are the variables reset to? Not existing? 0? false?
  12. Q

    How do you run a script automatically only once/day?

    I'd like to do a number of things only once/day, that I've written into an ash script. I could turn each command into a daily deed, but that would be rather unwieldy, and I'd just like it to automatically run, rather than having to click on a series of boxes. Based on the automation slots, I...
  13. Q

    Manuel Progress (the relay version)

    This looks good. I found a couple of problems and tried to look through the postings and see if they were mentioned, but I didn't notice them. So, sorry if they were. The script lists slime1-slime5, but I think those are all really the single 'slime-tube monster'. Wild seahorse is listed...
  14. Q

    Monster Manuel: Improved

    Ok, thanks.
Back
Top