Thanks, I tried this as a test and it worked
void main()
{
string target = "oly0015";
string message = "moo";
string message2 = "moo2";
string message3 = "moo3";
if(item_amount($item[personalized coffee mug])==0)
abort("You don't have a personalized coffee mug to throw");
if...
Might be close enough, I've got a mug in my inventory so i'll give it a shot. Only change I think is instead of message its texta, textb, and textc it looks like for the input fields.
Might just be my luck but I seem to hit a error trying this in the cli...
throw personalized coffee mug at Pet Rock Steve || hi
I keep getting "That item requires a message.", which in csend for example a similar syntax would work for the message. Just me screwing up?
Yeah i know the feeling, when i was working on the same problem i designed a script to refill the buffs kinda like a between battle script using a improved version of this code. In mine though i just run the buffs from a datafile thats made by a webpage. It would be nice to just be able to grab...
Yeah the one line works better, that was just my quick fix while getting pestered in kol by someone that downloaded my script. I'm not too worried about it, its just part of a much larger function i'm working on anyway. So any progress towards what slyz asked for in the first place?
They seem to have updated it now so just searching for the word Adventure won't work. I noticed this on the find new cavern button today... "This does not take an Adventure."
This seems to work for now
string test1 = "one Adventure";
string test2 = "two Adventure";
string url =...
Here's my way to get the answer, if you try this it should spit out true or false at the end. Unlike HeeHee my idea was to grab the line "x adventure" on the intro page that appears if your out of free uses. It's not perfect but at least this way its a T/F check to see if it can work or not...
Thanks to That FN Ninja's miner.ash script i converted it a bit to handle an easy 5 hits to either the knob shaft or itznotyerzitz for the new skill. I put in a check to try to grab a new cavern if it gets stuck so if it loops once then mines its because it reset the cavern then called itself...
Bit of a mix up but the wiki does not have the answer, someone mind matching the property to the skill? While i'm at it does anyone know if theres a property for crimbo candy summons?
skills:
hilarious objects
tasteful items
properties:
grimoire1Summons
grimoire2Summons
I've been using something similar for awhile but thanks for doing the math to get the jump in mp cost, been just casting one at a time but this is more efficient.
Slyz right, more readable by humans / store extra data
On mine I actually hold the data in three arrays of record parts separated by still cost. That way i can specify a drink code to tell the script what mix of drinks to make beyond just the top SHC drinks. The other advantage is that if...