Edit: I forgot that I am running Java 7. Please disregard this post. I am downgrading back to Java 6.
I wrote a script that automates all of my non-challenge-path ascensions, but it hasn't been working for a few weeks. Functions that were working perfectly fine before are no longer working...
D'oh! Yep, that's exactly what I want. I should have known better. Thank you.
Edit:
Now that I think about it, is there a way to access _spec in a more in depth way? Is there a way to pull out the individual pieces of equipment that it has recommended?
Short version of this question:
Long version:
I have a question about the maximize function.
boolean maximize( string expression , boolean simulate )
I am writing a script to automatically dress me, based on a large number of factors. I had been using the maximize function (with...
They do, but the cost of making a TPS drink can differ. It really depends on the non-TPS ingredient in the final TPS drink (such as grog, or sangria). The higher the cost of ingredients, the higher the MPA. Whichever has the lowest MPA is the best drink. Anything with a higher MPA than the...
Ok, I have a solution. It's a little wonky, but I think it works (I don't have a TPS, so I can't test it though). Long-story short, it considers the Meat Per Adventure for the inferior TPS drink, and assumes that you spend the rest of your drunkenness drinking the better TPS drink.
If the...
mLC doesn't focus on stat gains, it only focuses on getting the most adventures for the least meat. Thankfully, because calculating the cost of getting the wrong stat gains in a consumable, to be able to make something with the right stat gains, is not a fun task. mLC's job will be much...
The reason why I didn't factor in the fact that the user has a TPS when it has a skewered item, was because you have to make and consume a drink to get the TPS back. But now that I think about it, TPS drinks are generally really good for the money (if you have a TPS of course), and it might be...
UPDATE:
mLC now considers the fact that TPS drinks give you back the TPS when you drink the drink.
So effectively, TPS drinks are a lot cheaper, and have a decent chance of being consumed now. Please note: mLC will only consider TPS drinks only if you have a TPS, and only if the TPS isn't...
UPDATE:
7/25/12 V. 1.2
1: Fixed a bug where it wasn't sending the right amount of sewer nuggets to smashbot, if the script was sending them to smashbot.
Note: the script sends sewer nuggets to smashbot if you can interact with others, and if you don't have the pulverize skill or can't access...
Indeed Rinn did, and I went with his suggestion. It's been a ridiculously busy couple of weeks these past weeks, and only now did I find the time to make the change.
UPDATE:
If the script is stopped mid-purchase, it should set your autoBuyPriceLimit property back to what it was before you ran mLC
The script no longer needs or uses the "StopCheckingForAShortWhile.txt"
After a crazy couple of weeks, and some tests, I found that using historical_price is...
There already is a function like that. If you import myLittleConsumer, then you can just add this line to any other script, and have mLC work.
consume( EatUpToThisFullness, DrinkUpToThisInebriety, SpleenUpToThisSpleen, OverDrinkTrueOrFalse, SimulateDontConsumeTrueOrFalse) ;
Consumer is the...
If you want to send them all with ash, all you need to use is available_amount. However, if you are sending items through a kmail, you are probably using the command line, or ash's version of the command line. To select all items from the command line, use a "*".
The following send all of...