Recent content by Jef

  1. Jef

    Slime Tube Adventuring Script

    Yes, it's working just fine now.
  2. Jef

    Slime Tube Adventuring Script

    No idea, probably nothing. Where do I find that setting? Edit: found it!
  3. Jef

    Slime Tube Adventuring Script

    Using the current slime.ash and the current Mafia version, the script stalls out when it gets to Engulfed!. Is that expected behavior? I had a vague memory that it handled Engulfed! automatically but perhaps I'm wrong. How about adding a variable for what to do with Engulfed!?
  4. Jef

    Slime Tube Adventuring Script

    Yeah, how about adding a variable for what to set the MCD to. By the way, I added a third run type in my copy of the script: eyeball. Min-ML all the way, cause the guy in our clan who wants to collect slimy eyeball trophies can't handle Mother Slime if we add any ML. I'd use the MCD setting...
  5. Jef

    Slime Tube Adventuring Script

    I noticed that in the latest version, the familiars are set to sandworm/sandworm. Any significance to that? I assume not, and that you're expecting end-users to modify the script anyway. Hey, how about adding an initial section to the script with a switch statement encapsulating multiple...
  6. Jef

    Slime Tube Adventuring Script

    I got a request to add memory of an AT base pair to my larva run calculator page. This is an untradeable combat item that adds 30 ML for one turn. I'm not sure how practical using these would be - wouldn't you have to farm 225 memories of an A and 225 memories of a T? That would take a lot of...
  7. Jef

    Slime Tube Adventuring Script

    FYI I did a larva run this afternoon with mafia 13.6 and slime.ash 2.2.5 and everything worked perfectly.
  8. Jef

    Slime Tube Adventuring Script

    Thanks, Alhifar. I'll wait for the next official release. Bale, kiss my black ass. <Verified by Asturia>
  9. Jef

    Slime Tube Adventuring Script

    Huh, that's weird. I tried doing a larva run just now, with the exact same slime.ash version and mafia version as the last time. The script tried to purchase a detuned radio, even though I already have one. The purchase failed (since I'm only allowed one), and the script aborted. Tried this...
  10. Jef

    Slime Tube Adventuring Script

    Well, one reason for not shrugging Ode is to save the 50MP for recasting it on the next runaway. That is pretty trivial though.
  11. Jef

    Slime Tube Adventuring Script

    I ran into two problems in last night's larva run. First, I set my minml familiar to the bandersnatch to try out the Ode runaways. It looked like it was working but then I noticed two losses in the dungeon log. I haven't looked at the mafia log in detail but I'm guessing the script tried for...
  12. Jef

    Slime Tube Adventuring Script

    You ended up with a discrepancy between the versions in slime.ash and slime_ver.txt. I'm about to do a larva run so I guess I'll just ignore the warning message.
  13. Jef

    Get Slimy

    Anyway, that missing 100 ML explains the discrepancy I saw.
  14. Jef

    Get Slimy

    If there are five squeezes then no, it's not going to change. At least not without a notice in the slimetube chat channel, which mafia could catch.
  15. Jef

    Get Slimy

    That probably accounts for the discrepancy I saw. But, it doesn't know how to look in the clan dungeon log?
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