Recent content by fxer

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    Bug synthesize: Greed fails if selected item is not in mall

    There is no Shrubble Bubble available in the mall, but instead of choosing an available item the function fails > synthesize Synthesis: Greed Searching for "Shrubble Bubble"... Search complete. Searching for "Shrubble Bubble"... Search complete. You need 1 more Shrubble Bubble to continue.
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    Bug - Fixed Runaway causes mafia to report "cannot find monster"

    Nope, no text changing effects or gear, ran a battle manually to be sure. If I enter battle and hit ESC just after mafia says "executing a macro" I can see the fight complete, text is normal, so not sure how mafia is losing track. Hitting ESC and watching the fight complete seems to end...
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    Bug - Fixed Runaway causes mafia to report "cannot find monster"

    Running the same macro I have been for several years, but in the last week or so I get a "cannot find monster" error and no output of the macro actually being run: Visit to Dinseylandfill: Barf Mountain in progress... [1105739] Barf Mountain Encounter: garbage tourist Round 0: fxer wins...
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    Is there an off button for Haiku Katana or other IOTM's as precedent?
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    If an admin wants to rename this thread to something like "Rune Spoon breaks tracking/runaway counters" or whatever is most descriptive of the bug that's great by me
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    Plus: creepy grin, give your opponent the stinkeye, fire the jokesters gun, shattering punch, snokebomb, navel ring
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    Bug Bander runaways not tracking properly (possibly snokebomb and others as well)

    Noticed my script was choking in the last several days while doing runaways. 3 snokebomb, 3 navel, ~30 from a heavy bander, etc. First I noticed snokebomb was failing to work even though mafia recorded _snokebombUsed=1 so I entered a combat manually and indeed the snokebomb option was not there...
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    fantastic, thanks Albino!
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    is there maybe a way to dirty hack upgrading the sabre with a couple visit_url() calls from ash?
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    Bug - Not A Bug excludes keyword for maps?

    I recently got a bunch of errors in cc_ascend's cc_util.ash about parentheses mismatch, but it looks like mafia doesn't like the "excludes" keyword all over that file. Making a small test: if($monsters[Animated Mahogany Nightstand] excludes $monster[goth giant]){ print('glorp'); } Expected )...
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    Bug - Not A Bug Checking Easyfax doesn't time out

    if easyfax fails couldn't mafia just then request from cheesefax?
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    I saw an "initial support for cosplay saber" commit a week or so back, did a cli command get added to upgrade the saber?
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    maximizer is picking cosplay now, there hasn't been any code updates so maybe some sale data elsewhere a restart/rollover fixed?
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    does the cosplay +10fam weight not register with maximizer? even when my +meat will be higher with cosplay+robort, maximizer chooses the garbage sticker
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Hmmm not seeing this work with eatdrink 3.2 from svn: > zlib eatdrink_avoid_blood-soaked_sponge_cake = true No setting named 'eatdrink_avoid_blood-soaked_sponge_cake' exists. I had to manually edit /data/vars_myCharName.txt and add eatdrink_avoid_blood-soaked_sponge_cake true (make sure...
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